Advanced search
- TITLES
- NAMES
- COLLABORATIONS
Search filters
Enter full date
to
or just enter yyyy, or yyyy-mm below
to
to
to
Exclude
Only includes titles with the selected topics
to
In minutes
to
1-12 of 12
- Anthology movie about three owners of a yellow Rolls-Royce. A British diplomat buys the car for his French wife. A mobster's girlfriend has an affair in Italy. An American woman drives a Yugoslavian partisan
- Seven portraits of different types of women.
- Celebrities & their spouses, playing for sections of the studio audience, try to match answers to questions about their personal lives.
- Somewhere in Central America in 1907: Maria II is the daughter of an Irish terrorist. After her father's death, she meets Maria I, a singer in a circus. She decides to stay with the circus, and on her debut as a singer, she unintentionally invents the strip-tease and makes the circus famous. Then they accidentally meet a socialist revolutionary and find themselves leading a revolution against the dictator, the capitalists and the Church.
- Married couples compete to see how much they really know about each other.
- A man goes on vacation to find the right woman - and ends up having to choose between two of them!
- The fashion industry and Paris provide the setting for a comedy surrounding the mistaken impression that Samantha Blake is a high-priced call girl. Steve Sherman is the journalist interviewing her for insights on her profession.
- In Paris, Maxime visits his wealthy industrialist father Alexandre and his beautiful young Canadian wife, Renée. Alexandre fathered him years ago in a prior marriage and he has come to stay with them after studying in England. Renée tells Maxime that she married Alexandre when she was pregnant following an unhappy love affair; the child was stillborn and the passion between the two has faded. They begin an affair and fall in love with each other. Renée, who came from a wealthy family, asks Alexandre for a divorce. He agrees, on the condition that she leaves the fortune she brought to their marriage invested in his business. Renée accepts this and goes to Switzerland for a divorce. But while she is away, Alexandre confronts his son with two alternatives: he can either run off with now penniless Renée or become engaged to Anne, the daughter of a wealthy banker whose support Alexandre needs for his business. Maxime agrees on the second course of action. Renée returns from Switzerland to find Alexandre holding a ball celebrating Maxime's engagement to Anne. Renée throws herself into the pool to kill herself - but then changes her mind and dripping wet enters the party. Alexandre escorts her to the gymnasium, where she sits and stares into an empty future.
- A teenage drifter becomes embroiled in the lives and mysteries of the residents in a small coastal fishing village while searching for his family roots.
- At her son's funeral, Solange, a lawyer famous for losing hopeless cases, agrees to defend René, her son's age, accused of murdering his wealthy aunt, Jeanne, who's part of the Franco-Belgian Psychoanalytic Society, known for odd views and methods. She reads Jeanne's journal, documenting René's criminal tendencies. Solange believes him innocent, manipulated into the murder or framed. Odd psychiatrists turn up, including Georges Didier, who runs FBPS, and his rival, Christian, who believes crime originates in a story's taking hold of a person. After the verdict, René and Solange's relationship changes, Georges and his society commit a bizarre act, and the police record Solange's story.
- For years, one of America's favorite board games was Scrabble, the Selchow & Righter-marketed game introduced in the 1930s. The game was revised and brought to television in 1984 by Reg Grundy Productions. Two contestants competed in the "crossword" round, played on a giant Scrabble board. Host Woolery announces a letter to build on, announces the number of letters in the word and reads a clue to said word (e.g., a seven letter word; "Experts really know how to pick them"; answer: "pockets"). The contestant chosen to go first draws two numbered tiles from the rack; the rack (positioned between the contestants) contained all the letters in the word, plus three "stoppers," or letters not in the puzzle. The contestant indicates which letter he wants to place in the word; if the letter fits, he/she may either attempt to guess the word or place another letter in the puzzle (the contestant draws two more tiles if he/she still doesn't attempt a guess). If the letter tried is a "stopper" or the contestant gives an incorrect solution, control passes to the opponent; letters landing on blue or pink squares were worth cash bonuses if they correctly guessed the word (#500 and #1,000 respectively, which the players kept regardless if they won the game). Play on the current word continues until all three "stoppers" are found (at which time a "speedword" format was used) or until one letter remained in the puzzle. The contestant who guesses the word correctly wins one point; all subsequent words were built on a letter in the previous word. The first player to win three points won the game, #500 and played the Sprint Round. In the Sprint Round, the contestant played vs. the returning champion to guess a given number of words in a shorter time period than the opponent. Either way, the "speedword" format was used, with Woolery giving the number of letters in the word and a clue. The contestant was shown two letters at a time; there were no "stoppers" in the Sprint Round, though a 10-second penalty was assessed for incorrect guesses. The winner of the Sprint Round received a cash bonus (usually #1,000), returns as champion and played the Bonus Sprint against the clock. In the Bonus Sprint, the contestant had to guess two words, again under the "speedword" format, within 10 seconds to win #5,000 (plus #1,000 for each day it was not won); an incorrect guess at any point stopped the game. Champions continued until their defeat or until winning 10 Sprint Rounds. The rules o both the crossword and Sprint rounds changed several times during the show's run, most commonly relating to bonuses and the Sprint Round formats and how returning champions were determined; the above plot summary indicates the most enduring format.
- Hocus-pocus or: How do I make my husband disappear ...?