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- Alice visits an animation studio, where the animators show her various scenes on their drawing boards. A few of them: a cat dancing to a cat band; a mouse poking at a (live) cat until it moves; a couple mice boxing, while the animators crowd around cheering and acting as corner-men. That night, she dreams of taking a train to cartoon-land, where a red carpet reception awaits. She appears in live action. They have a welcoming parade, with Alice riding on an elephant. The cartoons dance for her, and she dances for them. Meanwhile, the lions break out of the zoo. The lions chase her into a hollow tree, then into a cave and down a rabbit hole. Finally, she jumps off a cliff and awakes back in her bed.
- When a ball is accidentally knocked through the window of a neighborhood haunted house, Alice is the only one brave enough to go inside to retrieve it. While she's in there she falls and bumps her head, sending her to a cartoon dreamworld in which she rescues a cat and battles some spirits in a ghost town.
- Alice conducts a secret meeting and devises a plan to free all dogs by eliminating the dog catchers.
- Alice wants desperately to get out of practicing her piano so she can go have fun with her friends. She tricks her mother into thinking she's still playing by getting her dog to play for her, and then she and the gang hitch a ride to the local pond where they spend their time fishing. While there, she envisions what it would be like to go fishing at the North Pole.
- After Alice is caught pulling a prank in class, she's sent to the corner with a dunce's cap, where she quickly grows tired and begins daydreaming. She imagines herself cavorting with various animals until they're all espied by her teacher, who immediately calls forth her book army to vanquish Alice and friends. After a lengthy chase, Alice defends herself by forming her animal friends into an army; the teacher retaliates using a cannon, and looks to be winning until the animals build their own cannon from a junk heap and fill it with pepper. The battle wages until Alice is awakened from her reverie and discovers she hasn't left her classroom after all.
- The Three Bears are busy cooking when Baby Bear realizes his recipe requires hops. Naturally his first inclination is to go find some frogs to provide for him his hops, so he runs off and pursues a frog at the local pond. In the meantime Alice and her cat stumble upon the Three Bears' house and sneak inside (Ma and Pa Bear are nowhere to be seen). Baby Bear returns and gets into a fight with the cat, and then calls in his parents to help out. The cat is defeated and the bears make off with Alice, who they throw in a sack and tie to a sawmill. When the cat revives, he calls in reinforcements: his nine lives, who take on the Three Bears and eventually lose. The cat gets another idea: he liquors up one of his nine lives, who is then able to take on all three bears at once. Pleased with himself, the cat hurries into the mill to rescue Alice, who proclaims him her hero.
- Alice and her friends put on a show. After a brief overture, act one: A saloon; Alice enters, and shoots down two bad guys. Tubby O'Brien and his gang then enter the audience; Alice's cast leaves out of fear. Alice decides to tell stories of her wild west adventures, and we finally get two brief animated sequences: Alice riding atop a stagecoach, shooting at Indians, and Alice as Sheriff, taking care of a bad guy who steals a safe. The overall feel is much more like an Our Gang short than the rest of the Alice series.
- Oswald attempts to win the affections of another rabbit by pretending to be a beach life guard.
- Alice and Julius go on a safari in Africa to hunt wild game, but they get very different results.
- Alice's trip to the sea inspires her to dream of a visit to an animated underwater world.
- Alice tries to make two rival newsboys friends by telling them a story of a cat and a mouse whose constant battlings lead to being hunted by the police, when they learned to cooperate.
- Alice and Julius the cat are riding an elephant through the jungle. Julius falls and is nearly eaten by crocodiles but manages to escape nevertheless. Meanwhile, two elephant children are having fun at a watering hole and a monkey barber has his barber pole eaten by a hippo, who mistakes it for a candy cane. Julius tries to remedy the latter injustice by starching up a tiger's striped tail and knocking it off, using it as a replacement pole. Alice hunts a lion who proves to be too much for her to handle, but Julius bravely comes to the rescue.
- A mouse and his boss pose as dogcatchers and grab a schoolhouse full of dogs; they use several other ruses to round up dogs for, as we discover, a sausage factory. Alice and Julius are on the trail soon after the first caper, but it takes them a while to catch up with the bad guys. They do, and Julius tricks the big boss into getting clobbered by the sausage guy, then turns the dogs loose on him.
- A starving actor, reduced to trying his luck in the movies, travels to Hollywood. His cat, Felix, poses as a travel bag and comes along.
- Julius goes courting, but another suitor is favored, so he decides to commit suicide and consistently fails.
- Alice, at the beach with her cat, tries to solve a crossword puzzle, when Woodleg Pete, a ruthless collector of rare crossword puzzles, sees that Alice's one is missing in his collection. But while trying to steal it, he did not include Alice's cat in his calculation...
- Alice and her cat are driving along the coast when they accidentally ride off a cliff and into the ocean. They trick a fish into towing them along until a storm hits and they are swept away to the Cannibal Islands, where they are pursued aggressively by the locals.
- Julius is out for a ride on his horse; he does some rope tricks. Some bad guys rob a stagecoach; one of the passengers is Alice, who finds herself stuck between the head bad guy and a cactus. Julius rides in and saves most of the passengers, but the bad guy rides off with Alice. After a short chase, he ends up battling Julius on top of a tall rock outcropping. A piece eventually breaks off, sending both of them into a boulder field. They play hide-and-seek a while. Julius then takes off his fur and sends it out as a decoy while he sneaks up behind the bad guy with a club and beats him into the ground. Alice comes up to thank him; ashamed by his nakedness, he hides behind a rock and puts his fur back on, then accepts her thanks.
- Alice is dancing aboard her ship with a veritable zoo of a crew. Meanwhile, in the galley, the chef (a cat) is preparing food while his assistant, a mouse, is peeling potatoes. When the chef complains that they need eggs, the mouse is enlisted to retrieve them from the crow's nest. The birds there give him a rough time, but he's eventually able to capture one and strong-arm three eggs out of it. When he returns, though, he finds the chef now wants some milk, and so he's off to find the ship's goat, with similar comedic results.
- Felix's girlfriend desires a particular flower and wants Felix to get it for her. The only problem is that it's on top of a 40,000-foot mountain! Felix, of course, immediately heads off to climb the mountain for her, and on the way comes up against a mountain lion, a vulture and a persistent bear.
- Boys playing back alley baseball improbably hold their afternoon game at the Polo Grounds. Felix the Cat takes action when his favored team seems poised to lose.
- The neighborhood kids are putting on a production of Uncle Tom's Cabin. When the director demands more snow for a scene, he tries to shave the ice himself and accidentally drops it on Alice's head. She is knocked into a dream world where she and Julius the cat build a snowman and fire snowballs at targets. Unfortunately the landlord (a bear reminiscent of Simon Legree) happens by at this time and threatens to take away their cabin. Julius and the landlord end up dueling with icicles, and mayhem ensues, ending with Alice and Julius' cabin falling into a partially frozen river towards a waterfall.
- Alice leaves her home and has asked her cat to take care of the house. But the rats are trying to keep the cat out of their way, especially, when they discover Alice's home-brew, it is not that difficult...
- Alice is kidnapped by Chinese Gangsters and brought to Chinatown. Her cat tries (successfully) to rescue her, but then they're hunted by a bunch of angry Chinese Triad members.
- Julius the cat is skating on a pond when he espies a young lady break through the ice. He saves her, only to realize she's not particularly attractive, and so throws her back. Meanwhile, a kitten orphan is left in a basket by the side of the pond; Julius discovers it and takes it skating with him, afterward taking it home to Alice. They name him Oscar, and Julius tries to give the brat a bath. He then feeds Oscar and teaches him some table manners.
- Alice and Julius are going to stage a bullfight. Their bull is a broken-down old cow. They fix it up with some rollerskates. A family of cats uses a see-saw to catapult themselves over the fence; a cop (dog) spots them, but ends up helping them by accident. Julius replaces the bull with a more presentable one from a tobacco billboard for the introduction to the crowd. Alice fights the sad cow, sending her into a cactus; this makes her mad enough to really fight. Time for another swap: Julius dresses as a pantomime cow, and Alice throws him across the ring...
- Alice and Julius are riding along on a turtle until they notice someone has left a pie to cool on their third-storey window sill. They swipe it with the aid of the turtle and his elongated neck, but are pursued by a police officer. They try to paddle away across a pond and up a river, but the officer's determined to catch them. He tricks them into his paddy wagon and they end up in prison, where the hijinks continue with a daring jail break.
- The rats are out of control in Hamlin; they've taken over the kitchen, but when they take over the King's bedroom, that's the last straw. He posts a $5 reward, which the rats change to $5,000. Alice and Julius accept the challenge; they play a tune and the rats gather around, but they won't fall for the old "follow me into the river" trick. Fortunately, a very powerful vacuum cleaner is nearby, and Alice and Julius suck all the rats into it. The king gives them their reward: $5.
- Little Alice and Julius the cat operate an egg factory. The hens are a bit lazy, but Julius cracks the whip. An out-of-town chicken arrives, only she's a labour agitator, Little Red Henski from Moscow, Russia, who comes courtesy of the I.W.W. Soon she has the hens striking for "shorter hours" and "smaller eggs". Alice and Julius need to fill an urgent egg order. They spot two roosters fighting. They organize a pugilistic event, and charge each hen one egg admission. Alice and Julius fill their order and drive away ... but the load slips off, breaking all the eggs.
- Pete schemes to kidnap Alice while she and Julius are working as lumberjacks along the river.
- Felix the Cat becomes a soldier when the rats declare war on the cats.
- Alice and Julius go fishing where Alice charms the fish ashore with a tune from her flute.
- While Julius is milking his cow, Pete kidnaps Alice. Julius gives chase, and winds up in a duel with Pete.
- Alice and Julius, while out hunting big game, find themselves brought before the court of the Lion King.
- Felix's friend has a big red nose, and it causes him no end of problems, the least of which being with women. Felix hears of an island tribe that has a cure for big red noses, and sails there to find it, only to run into a hungry shark and cannibals.
- Max goes to bed, leaving Ko-Ko at the peak of a steep mountain. Ko-Ko doesn't stay perched for long, and soon finds himself battling strong winds and upsetting a giant, before entering the real world to exact his revenge on a sleeping Max.
- Felix is reading a book about Fairyland, and decides that it must be a wonderful place to be. Suddenly he hears a cry for help, and finds a fly stuck on a piece of flypaper. He rescues the insect, only to have it turn into a beautiful fairy princess who, in gratitude for his help, grants him one wish. He wishes he were in Fairyland, and is immediately transported there.
- Julius is a lifeguard at the beach, where he meets and falls in love with a beautiful female cat. Alice decides to help out by driving the car when the two decide to elope.
- Alice attempts to umpire a big league baseball game where the animals begin to take exception to her bad calls.
- Alice and Julius are driving a train, which is carrying a large payroll. Pete the Bear and his gang find out about it and devise a plan to rob the train.
- The Inkwell Clown helps Max roll a cigarette, and then becomes a firefighter to put out a lit match. As a firefighter, the clown battles with his own equipment (and accidentally facilitates a prison break) in the line of duty.
- Alice and Julius have to hold their western fort against The Three Bad Eggs and a band of marauding Indians.
- A little girl presides as general over her cartoon army made up of various animals as they head off to the trenches.
- While Max is off fishing with a buddy, the Inkwell Clown is pulled into his cartoon fishing hole and encounters all manner of sea creatures. Then the clown decides to cause a little real-world havoc for Max on his fishing island.
- Julius the cat is chasing a rabbit. The rabbit escapes down one of a pair of holes, and teases the cat for a while; the cat finally catches the rabbit by leaving his face to watch one hole and his body at the other. The rabbit pleads for mercy: think of her poor children. Julius breaks down, and the rabbit laughs at him (after powdering her nose with her own tail). Julius chases the rabbit into her hole, where she grows larger and chases him out. Alice appears, carrying a rifle, and helps the cat by dragging over a fire hose and putting it down one hole, thus flushing out the rabbit. We then see several forest creatures playing instruments and dancing; most notably, two bears dance. Alice fires at one bear; she hits, then misses for a while, then hits again, but there is no lasting effect to the bear, which then chases them. Alice and her friends hide in a barrel under a beehive; the bear knocks the hive into the barrel. They try to escape in a lake without luck.
- A hand drawn clown begins interrupting an animator's attempt to draw which in turn leads to the animator spending all his efforts on trying to trap the clown.
- Felix gets into trouble with a tribe of Indians out west, and is chased by a bear.
- A birthday celebration with Max Fleischer's Inkwell Clown, Koko.
- It's mayhem in the house as Julius the cat squares off against a pugilistic bear while Alice looks on adoringly.
- Alice, Julius, and one other character are in a combined auto/horse race. Julius gets off to a bad start when his car takes off, without him, in the wrong direction; it takes him a while to get it straightened out. Alice and the bad guy battle a bit for the lead, which Alice takes; they pass a detour, which the bad guy changes the sign for. Julius, taking the bad road, eventually drives up a cliff and, after a mighty struggle at the top, makes it, in third place, to the changeover. Alice and the bad guy ride off on horses; Julius has a wind-up wooden horse. Julius' horse keeps breaking down, eventually losing the back legs (Julius uses an empty thought balloon to hold up the rear). Alice's horse jumps a fence, and won't continue. The bad guy looks like he'll win, but Alice makes a mighty leap and knocks him off to win the race.