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1-6 of 6
- The magical inhabitants of a rainforest fight to save their home, which is threatened by logging and a polluting force of destruction called Hexxus.
- In an attempt to convince Minnie that he hasn't forgotten to buy her an anniversary present, Mickey Mouse ends up promising to take her to Hawaii. Funds being short, he applies for a job as lab assistant to the sinister Dr. Frankenollie, who happens to be searching for a donor to provide his monstrous creation with a brain...
- A cat must investigate brutal murders of other cats in a neighborhood he has moved into with his owner.
- Hugo, the one-of-a-kind jungle animal, is snatched away from his home for a second time in another attempt for him to become an animal actor. Meanwhile, he's reunited with Rita the kind, streetwise fox. Finding that life in front of and behind the camera isn't so bad, he grows more unaccustomed to wild life once he escapes and slowly weakens his relationship with Rita.
- How far would a Mother go, to get her child safely home, if home...were another planet? On the last day of the 20th Century, a story of motherly love and extreme violence.
- The Lampies was created by David Bonner and originally commissioned for 104 episodes by the BBC. The Lampies was broadcast in countries globally and proved a huge success. It is high quality 2d drawn animation, the tagline being: "Wherever There's a Lamp, There's a Lampy!" and children all across the world were convinced they'd spotted one in a lamppost, a light bulb or even a bicycle lamp! It follows the adventures of a brigade of Lampies, small people who live in and operate lamppost HO32 - a finer buck of rapscallions you would ever see (or not, as the case may be!. Their arch Nemesis are a group of evil sewer dwellers called 'The Roons', whose sole aim in life is to throw the world into darkness... Their adventures lead them to aeroplanes, lighthouses, farms, ocean going liners, space and even a jam factory. Wherever there were lamps to fix and to stop the Rooms from plunging the world into the dark, you will be sure that a Lampy is never far away. In fact, they say that you are never more that 5 yards from a Lampy. Leader of the HO32 crew is Captain Brightlight, a young and somewhat nervous captain, who is ably helped by his trusty crew. Burnout is an older and very experienced Lampy. He is the engineer and can fix hust about anything. Charge is a bumbling and slightly arrogant junior officer. Contact is the comms girl and Spotlight is the elder-statesLampy, who is lookout. Her job is to ensure that the photo-electric cell is kept clear at all times. (Although being a little older, she sometimes sneaks a quick nap). The younger contingent are Livewire, a young, female Lampy who would rather play with her pet Dustywugg than work, any day!