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1-42 of 42
- Sam is a dexterity-challenged art student having the worst day of his life when a streak of fate, and a gust of wind, blows a woman named Hope across his path.
- A boy falls for a princess, his cat for hers. But her father does not like the idea of a commoner marrying a noblewoman and kicks him out. After seeing a Rudolpho Valensino movie at the local theater his cat has the idea that he could try impressing the king as bullfighter, to win his daughters hand. Bullfighting is relatively easy, when you can hypnotize the bull, but why does his cat need new boots ?
- An animator and a janitor are playing with a Ouija Board and Koko is haunted by a bunch of ghosts.
- During World War I, five soldiers from different nations end up together in some ruins in no man's land and decide to stick together.
- As a cartoonist draws a clown, a housefly harasses both the man and his pen-and-ink creation.
- Max sends Ko-Ko on a rocket toward the moon, but Ko-Ko crash lands on Mars, where he encounters bizarre creatures and contraptions. Meanwhile, Max himself is blasted into outer space.
- My Old Kentucky home is the first sound cartoon ever produced and finds a dog getting ready for dinner as the story takes us into a sing-a-long with "My Old Kentucky Home".
- Alice is dancing aboard her ship with a veritable zoo of a crew. Meanwhile, in the galley, the chef (a cat) is preparing food while his assistant, a mouse, is peeling potatoes. When the chef complains that they need eggs, the mouse is enlisted to retrieve them from the crow's nest. The birds there give him a rough time, but he's eventually able to capture one and strong-arm three eggs out of it. When he returns, though, he finds the chef now wants some milk, and so he's off to find the ship's goat, with similar comedic results.
- Four animal musicians consisting of a Horse, Cat, Dog, and Rooster set out on their own quest to try to find some fame by playing their own music. Unfortunately, everywhere they go, trouble occurs whether they are being chased by town folk, a swordfish, or being attacked by an army.
- Chased by Father Time, Ko-Ko runs through time and into the futuristic world of 1999. There, Ko-Ko finds a mechanical barber, an automated feeding machine, and even an instant marriage.
- Koko the Clown's little brother comes to visit and wreaks havoc in Max Fleischer's studio.
- A documentary about the making of Disney's 1954 classic, "20,000 Leagues Under the Sea."
- Max sits for a portrait by an artist looking for a job, while the Inkwell Clown fights with the artist's drawing of a stereotyped Chinese character.
- Ko-Ko and Fitz are jealous of Max's new puppy and play a trick on him. As punishment, Max puts the two in prison.
- Walt Disney's first star wasn't even animated but she sure enjoyed a whole heap of adventures in a cartoon wonderland! This unique collection features ten examples of some of Walt's earliest work. Once again thanks must go out to Ray Pointer, who continues his crusade in bringing ultra-rare pre-Golden Age vintage cartoons from private collectors' assortments to the wider DVD capable animation enthusiast. Following Pointer's own Inkwell Images compilation of Disney's earliest films, The Laugh-O-Gram Fairy Tales, this program immediately picks up on what Walt did next. The Alice Comedies found Walt finding his feet in Hollywood. The Laugh-O-Grams had served a purpose: to train young Walt and his eager crew in the basic terms of making animated cartoons, though what really shines in those early films is Disney's already strong attention to story and how those techniques gain more authority during the series' short run.
- Max and his colleague play a trick on an eccentric inventor by stealing the magnet from his perpetual motion machine. The Inkwell Clown has his own trouble with the magnet, and later helps power the inventor's device.
- While Julius is milking his cow, Pete kidnaps Alice. Julius gives chase, and winds up in a duel with Pete.
- Neighborhood cats come to the tiny Ko-Ko Theatre to watch Ko-Ko and Fitz stage a variety of entertaining acts, from acrobatics to high-diving to statuelike tableaux vivants.
- Max goes to bed, leaving Ko-Ko at the peak of a steep mountain. Ko-Ko doesn't stay perched for long, and soon finds himself battling strong winds and upsetting a giant, before entering the real world to exact his revenge on a sleeping Max.
- The Inkwell Clown helps Max roll a cigarette, and then becomes a firefighter to put out a lit match. As a firefighter, the clown battles with his own equipment (and accidentally facilitates a prison break) in the line of duty.
- Ko-Ko hosts a vaudeville revue featuring rope tricks, an equestrian act, trained seals, and stage magic.
- While Max is off fishing with a buddy, the Inkwell Clown is pulled into his cartoon fishing hole and encounters all manner of sea creatures. Then the clown decides to cause a little real-world havoc for Max on his fishing island.
- A hand drawn clown begins interrupting an animator's attempt to draw which in turn leads to the animator spending all his efforts on trying to trap the clown.
- Ko-Ko the Clown is brought to life with a needle and thread. Max accidentally tears Ko-Ko's paper and stitches him back together. After a fencing duel with his creator, Ko-Ko leaps off the paper and strings thread all over Max's studio.
- Max and the Inkwell Clown compete to see who can blow the largest bubble.