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1-42 of 42
- Sam is a dexterity-challenged art student having the worst day of his life when a streak of fate, and a gust of wind, blows a woman named Hope across his path.
- A boy falls for a princess, his cat for hers. But her father does not like the idea of a commoner marrying a noblewoman and kicks him out. After seeing a Rudolpho Valensino movie at the local theater his cat has the idea that he could try impressing the king as bullfighter, to win his daughters hand. Bullfighting is relatively easy, when you can hypnotize the bull, but why does his cat need new boots ?
- Four animal musicians consisting of a Horse, Cat, Dog, and Rooster set out on their own quest to try to find some fame by playing their own music. Unfortunately, everywhere they go, trouble occurs whether they are being chased by town folk, a swordfish, or being attacked by an army.
- Walt Disney's first star wasn't even animated but she sure enjoyed a whole heap of adventures in a cartoon wonderland! This unique collection features ten examples of some of Walt's earliest work. Once again thanks must go out to Ray Pointer, who continues his crusade in bringing ultra-rare pre-Golden Age vintage cartoons from private collectors' assortments to the wider DVD capable animation enthusiast. Following Pointer's own Inkwell Images compilation of Disney's earliest films, The Laugh-O-Gram Fairy Tales, this program immediately picks up on what Walt did next. The Alice Comedies found Walt finding his feet in Hollywood. The Laugh-O-Grams had served a purpose: to train young Walt and his eager crew in the basic terms of making animated cartoons, though what really shines in those early films is Disney's already strong attention to story and how those techniques gain more authority during the series' short run.
- The Clown causes trouble for the Cartoonist, and a sculptor using the studio, when he escapes from his backdrop and hides in the wet clay of a bust.
- During World War I, five soldiers from different nations end up together in some ruins in no man's land and decide to stick together.
- Alice is dancing aboard her ship with a veritable zoo of a crew. Meanwhile, in the galley, the chef (a cat) is preparing food while his assistant, a mouse, is peeling potatoes. When the chef complains that they need eggs, the mouse is enlisted to retrieve them from the crow's nest. The birds there give him a rough time, but he's eventually able to capture one and strong-arm three eggs out of it. When he returns, though, he finds the chef now wants some milk, and so he's off to find the ship's goat, with similar comedic results.
- My Old Kentucky home is the first sound cartoon ever produced and finds a dog getting ready for dinner as the story takes us into a sing-a-long with "My Old Kentucky Home".
- Max and the Inkwell Clown compete to see who can blow the largest bubble.
- While Julius is milking his cow, Pete kidnaps Alice. Julius gives chase, and winds up in a duel with Pete.
- This 1924 cartoon features an animated KoKo the Clown and a live-action Max Fleischer. Max has invented a new, electric, drawing device. He uses this to finish the drawing and then, with a somewhat maniacal grin on his face, he turns the device on poor, hapless KoKo.
- A documentary about the making of Disney's 1954 classic, "20,000 Leagues Under the Sea."
- A hand drawn clown begins interrupting an animator's attempt to draw which in turn leads to the animator spending all his efforts on trying to trap the clown.
- The Inkwell Clown helps Max roll a cigarette, and then becomes a firefighter to put out a lit match. As a firefighter, the clown battles with his own equipment (and accidentally facilitates a prison break) in the line of duty.
- Max goes to bed, leaving Ko-Ko at the peak of a steep mountain. Ko-Ko doesn't stay perched for long, and soon finds himself battling strong winds and upsetting a giant, before entering the real world to exact his revenge on a sleeping Max.
- Max tries to work on a jigsaw puzzle, but the Inkwell Clown is up to his usual mischief. Max follows the clown into the cartoon world and finds himself trapped in a tunnel and searching for an escape.
- Koko the Clown's little brother comes to visit and wreaks havoc in Max Fleischer's studio.
- As a cartoonist draws a clown, a housefly harasses both the man and his pen-and-ink creation.
- An animator and a janitor are playing with a Ouija Board and Koko is haunted by a bunch of ghosts.
- The Inkwell Clown sabotages Max's plans for a lunch date, taking the money out of Max's wallet and leaving his car low on gas.
- Max sits for a portrait by an artist looking for a job, while the Inkwell Clown fights with the artist's drawing of a stereotyped Chinese character.
- Ko-Ko and Fitz are jealous of Max's new puppy and play a trick on him. As punishment, Max puts the two in prison.
- Ko-Ko and Fitz assume control of an insane asylum.
- Chased by Father Time, Ko-Ko runs through time and into the futuristic world of 1999. There, Ko-Ko finds a mechanical barber, an automated feeding machine, and even an instant marriage.
- The Inkwell Clown tries to defend himself against a swarm of flies.
- Max is inspired by a cute puppy, and gives Ko-Ko a trained dog to show off in a circus ring. The dog performs a variety of tricks, but things get out of hand once Ko-Ko's trained fleas are let loose into the crowd.
- Koko the Clown plants a jumping bean that becomes a beanstalk. Later, he creates duplicates of himself and attacks his creator.
- Ko-Ko the Clown is brought to life with a needle and thread. Max accidentally tears Ko-Ko's paper and stitches him back together. After a fencing duel with his creator, Ko-Ko leaps off the paper and strings thread all over Max's studio.
- Ko-Ko the Inkwell Clown meets familiar nursery rhyme characters.
- Felix is hungry, but his owner won't feed him until he's finished his crossword puzzle! Only one word left -- a 7-letter "chiefly found in Russia." Felix goes all the way to Russia to find the answer, but he's immediately accused of spying and has to run for his life.
- While Max shaves at the sink, Ko-Ko runs his own wacky barbershop. Things get out of hand when Ko-Ko takes his scissors on a cutting spree all over town, and then causes mischief for Max with a bottle of hair tonic.
- Ko-Ko and Fitz find that everything in their cartoon world is moving backwards. After entering the real world, they go inside a clock and move the hands backward, causing life all around the city to run in reverse.
- While Max is off fishing with a buddy, the Inkwell Clown is pulled into his cartoon fishing hole and encounters all manner of sea creatures. Then the clown decides to cause a little real-world havoc for Max on his fishing island.
- Ko-Ko hosts a vaudeville revue featuring rope tricks, an equestrian act, trained seals, and stage magic.
- Neighborhood cats come to the tiny Ko-Ko Theatre to watch Ko-Ko and Fitz stage a variety of entertaining acts, from acrobatics to high-diving to statuelike tableaux vivants.
- A documentary explaining Lee deForest's development of "Phonofilm", a sound-on-film system in the 1920's, and his unsuccessful attempts to have the system adopted by major studios. The film contains parts of many Phonofilms released in the 1920's, including performances by vaudeville stars Weber and Fields, Eddie Cantor, and Fannie Ward.
- Max sends Ko-Ko on a rocket toward the moon, but Ko-Ko crash lands on Mars, where he encounters bizarre creatures and contraptions. Meanwhile, Max himself is blasted into outer space.
- Max and his colleague play a trick on an eccentric inventor by stealing the magnet from his perpetual motion machine. The Inkwell Clown has his own trouble with the magnet, and later helps power the inventor's device.
- A Native American artist with a feather headdress offers his work to Max, and Ko-Ko takes the place of a cartoon Indian character, who seeks revenge against Ko-Ko and his dog pal.
- Max draws a detective to track down Ko-Ko and Fitz, who are hiding from their "boss". Later, when Ko-Ko and Fitz believe Max has been kidnapped, they call a detective to help locate him.