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- When the real King Arthur and his knights are captured by Morgana, Merlin casts a spell to bring an American football team called The Knights led by Arthur King to the past to help free the real king and stop Morgana's evil plans by collect magical keys. There was one key for each knight and one for King Arthur.
- Blazing Dragons is the story of the epic adventures of knights and dragons-from the point-of-view of the dragons. Blazing Dragons tells us what really happened in the age of chivalry; how gallant, generous dragons took on the brutal, greedy humans knights to rescue damsels in distress, save the peasants from oppression and generally make the world a much more entertaining place to be in.
- The adventures of the Kangoos, a basketball team whose five members are kangaroos and come from the island of Sierra Kangoo.
- Fictional adventures of famous American frontiersman Davy Crockett.
- Known and loved by generations of children, Pinchon's classic Bécassine is now a feature-length movie. A cross between Mary Poppins and Mr Bean, Bécassine is the nanny every child dreams of having ! Her mismatched green dress, white apron and red-and-white striped socks might look a little strange, but the gawky Bécassine is a truly lovable character. Her adventures begin when Bécassine arrives in Paris to take care of Charlotte, the daughter of one of her former charges. Bécassine and Charlotte get caught up in a fanatic and comical adventure filled with song and dance. They race from Paris to Marseilles to Ibiza and Lapland trying to unravel the mystery of what happened to Charlotte's father, Edmond. What is he running from ? What secret is he trying to protect ? Will Charlotte's family escape the evil clutches of Gaspard, a so-called family friend ?
- When no one joins Princess Flames League of Kingtresses, she gets Flicker to dress up as a girl, alias Sir Dolores. The league is so successful that the Knights of the Square Table have little to do and decide to take early retirement?
- While King Allfire and his Knights are off on a quest to find The Holy Quail, Count Geoffrey plots to kidnap Queen Griddle. However, when the ransom demands backfire, Geoffrey orders Merle the Wizard to get rid of the Queen instead.
- When Sir Loungealot refuses to save a damsel in distress, he is zapped under a spell by the Hag-of-Gis; a wicked sorcerer. The hag turns Loungealot into a Newt on the eve of the big ball the night that Queen Griddle needs him as an escort.
- 1992–1994TV-Y78.2 (7)TV Episode
- 1992–1994TV-Y78.0 (6)TV EpisodeWhen Merlin is asked why Bog Lake is boiling, he learns that the key Lance can use to free Sir Lancelot is within. Tone creates a portable shed with scuba equipment of vines so Artur and Lance can search for it. The three, Wally, Brick, Breeze, and Lug avoid the Warlords on their way out thanks to a Merlin's decoy, but Morgana learns of the key about the same time the Warlords realize the trick. The Warlords attack just after an underwater chasm opens and the key falls in, and cut Lance's scuba so he topples in as well. The knights believe he has died, but Morgana realize he's alive in an underground cave. But she and Viper, determined to claim the Key of Truth, don't intend to let him stay that way...
- 1992–1994TV-Y7TV Episode
- 1992–1994TV-Y78.2 (6)TV Episode
- Despite Darren, Wally, and Brick fighting alongside him, Arthur is effected by Blinder in battle long enough for Hammer to wound him and Blackwing to steal Excalibur. Wally blames himself for not being able to protect him from every harm, so moodily avoids the others - then accuses the others of blaming him for their own failure. Then he defects to join Morgana, giving her Merlin's wand.
- 1992–1994TV-Y77.8 (7)TV EpisodeDuring a battle too early to tell which side is winning, the Warlords abruptly retreat when a lunar eclipse begins. Merlin remembers too late that it has transported the three attained Keys of Truth through an unspecified time in the twentieth century, which Morgana has told the Warlords. The portal is Grinlap's tree, so Arthur, Darren, and Tone return to time-travel again and reclaim the keys, but the Warlords are ahead of them. Annoyed by their confrontation in his home, Grinlap watches the Warlords go through the portal then throws the knights in. They end up in the 1950s, when an amusement park with a Camelot theme is in the area. While the Warlords cause havoc some are aware of and some aren't, the knights try to avoid attack by them and track down the keys.
- Merlin dreams that he is attacked by the monster of Fear Island, the one place where his magic cannot function and where Tone's key is. He sends the Knights of Justice there with the warning that the creature's hideous appearance will disintegrate any who view it and they must use all their resources and wits to be the first to survive the isle. Seeing them setting off and guessing why, the Warlords attack as expected from sea and are repelled - but only because they held back to attack them again on the island, intending to destroy them before the reach the beast's castle. The knights make it through, but the danger within is so strong even the magic they call upon in battle is limited...