Written by Abid Gangat
When I walked through the doors of the La Convention Center I didn’t think I would find myself looking and marveling at pieces of artwork created from some of the worlds most well known video games, but that is exactly what happened.
I am of course talking about Into the Pixel, which for those of you who didn’t know is a project of the Entertainment Software Association and the Academy of Interactive Arts and Sciences (Aias), who today unveiled a new collection of video game art at this years E3. Into the Pixel, which premiered today, showcases the best video game art from around the world – and the talented artists who created it.
Said Michael D. Gallagher, president and CEO of the Entertainment Software Association:
The Into the Pixel collection celebrates the artistry and excellence of video games – and the talent in our industry...
When I walked through the doors of the La Convention Center I didn’t think I would find myself looking and marveling at pieces of artwork created from some of the worlds most well known video games, but that is exactly what happened.
I am of course talking about Into the Pixel, which for those of you who didn’t know is a project of the Entertainment Software Association and the Academy of Interactive Arts and Sciences (Aias), who today unveiled a new collection of video game art at this years E3. Into the Pixel, which premiered today, showcases the best video game art from around the world – and the talented artists who created it.
Said Michael D. Gallagher, president and CEO of the Entertainment Software Association:
The Into the Pixel collection celebrates the artistry and excellence of video games – and the talent in our industry...
- 6/18/2015
- by Guest
- Nerdly
By Kevin Kelly
D.I.C.E. 2013 kicked off with a conversation with J.J. Abrams and Gabe Newell, who Academy of Interactive Arts and Sciences President Martin Rae called, “Two incredibly accomplished storytellers who have changed the world of film, television and games.” Abrams started the ball rolling by noting that video games have gone from the days of Pong to today, which has been like going from cave drawings to the Renassaince. Newell interrupted Abrams to dispel the notion that games have been becoming more like the movies by showing a clip from Cloverfield.
“That was pretty good,” quipped Abrams. But Newell came back by remarking “As a gamer, I’m saying ‘Put the f**king camera down and run!’” Abrams then blasted back with a Half-Life 2 clip, where Freeman is playing around with the teleporter, while important story is happening behind him while he goofs off and isn’t driven forward.
D.I.C.E. 2013 kicked off with a conversation with J.J. Abrams and Gabe Newell, who Academy of Interactive Arts and Sciences President Martin Rae called, “Two incredibly accomplished storytellers who have changed the world of film, television and games.” Abrams started the ball rolling by noting that video games have gone from the days of Pong to today, which has been like going from cave drawings to the Renassaince. Newell interrupted Abrams to dispel the notion that games have been becoming more like the movies by showing a clip from Cloverfield.
“That was pretty good,” quipped Abrams. But Newell came back by remarking “As a gamer, I’m saying ‘Put the f**king camera down and run!’” Abrams then blasted back with a Half-Life 2 clip, where Freeman is playing around with the teleporter, while important story is happening behind him while he goofs off and isn’t driven forward.
- 2/6/2013
- by kevinkelly
- MTV Multiplayer
The Nintendo generation wants to bond with their children on their old digital stomping grounds. "On the menu of things to do with your kid, it's not the best choice," says MIT Professor and Alone Together author Sherry Turkle.
Playing catch in the backyard with Dad is so 20th century. What do a baseball and mitt have on reenacting Harry Potter's epic battles in 3-D, chasing Elmo through an enchanted forest, or coordinating a 20-man raid with an international cabal of one's peers? The scrawny Nintendo generation that was picked last for dodge ball is now grown up with children of their own, and they want to bond with their little Marios and Zeldas on their old digital stomping grounds.
The multi-billion-dollar video game industry has thrown its considerable weight into the emerging parent video game market, with stalwart brands like Sesame Street leading the way. "Here's an opportunity for...
Playing catch in the backyard with Dad is so 20th century. What do a baseball and mitt have on reenacting Harry Potter's epic battles in 3-D, chasing Elmo through an enchanted forest, or coordinating a 20-man raid with an international cabal of one's peers? The scrawny Nintendo generation that was picked last for dodge ball is now grown up with children of their own, and they want to bond with their little Marios and Zeldas on their old digital stomping grounds.
The multi-billion-dollar video game industry has thrown its considerable weight into the emerging parent video game market, with stalwart brands like Sesame Street leading the way. "Here's an opportunity for...
- 6/14/2011
- by Gregory Ferenstein
- Fast Company
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