Darksiders II was in my "get to when things die down" pile, as I truly enjoyed my time with the original. Unfortunately, it seems I have all the time in the world to catch up, as due to Thq selling off its assets and winding down to its final days, the Darksiders IP is without a home. Also without a home is Vigil, the developer of the Darksiders franchise as well as the upcoming project Crawler (and evidently it was shaping up to be something special). While there has been a great deal of fallout from Thq's descent, there seems to be more to Vigil's story than most of the others. For those who haven't been keeping up, here's a bit of a recap on the recent goings on.
While many of the other franchises & dev teams found homes, Vigil did not, and according to an intereview with Jason Rubin...
While many of the other franchises & dev teams found homes, Vigil did not, and according to an intereview with Jason Rubin...
- 1/25/2013
- by Matthew Mueller
- GeekTyrant
By Joseph Leray
In the aftermath of Thq’s Chapter 11 bankruptcy proceedings, “Darksiders” developer Vigil Games fell through the crack. Not only did the studio not find a buyer during yesterday’s piecemeal auction, no one bid on the company or its games at all, according to investment blogger DDInvesting.
As of right now, Vigil Games (which was owned by Thq) will continue with the Chapter 11 process. There may still be a buyer for the Darksiders license, but the studio is effectively finished.
Vigil’s lead combat designer Ben Cureton took to NeoGAF to mourn the loss, praising the team that had built “Darksiders” and its sequel, “Darksiders 2”: “Am I sad I don’t have a job? Not really … I’m sure I’ll get another one eventually,” he writes. “I’m sad because it won’t be This job. It won’t be at Vigil … these people will...
In the aftermath of Thq’s Chapter 11 bankruptcy proceedings, “Darksiders” developer Vigil Games fell through the crack. Not only did the studio not find a buyer during yesterday’s piecemeal auction, no one bid on the company or its games at all, according to investment blogger DDInvesting.
As of right now, Vigil Games (which was owned by Thq) will continue with the Chapter 11 process. There may still be a buyer for the Darksiders license, but the studio is effectively finished.
Vigil’s lead combat designer Ben Cureton took to NeoGAF to mourn the loss, praising the team that had built “Darksiders” and its sequel, “Darksiders 2”: “Am I sad I don’t have a job? Not really … I’m sure I’ll get another one eventually,” he writes. “I’m sad because it won’t be This job. It won’t be at Vigil … these people will...
- 1/24/2013
- by MTV Video Games
- MTV Multiplayer
Here's some of the most recent developments in the wake of the Thq sale.
All sales are go, according to the courts [Daily Finance] If, by some slim chance all of the I's weren't dotted or there was a stray, un-crossed T, the sale could have been in jeopardy. However, the U.S. Bankruptcy Court has approved the sale, including that of "South Park: The Stick of Truth" which, for a moment, was being held up by objections from South Park Studios. That title is being developed by the Ubisoft-acquired Montreal studio.
Who bought what and for how much? [DDInvesting] The value investor tallies up the total auction sales to around $100 million, with strategy game maker Relic being the biggest buy at $26 million for Sega.
"Darksiders III" would have featured 4-player co-op [Game Informer]. This, according to Haydn Dalton who revealed via tweet that the sequel to the modestly successful (but still pretty danged good...
All sales are go, according to the courts [Daily Finance] If, by some slim chance all of the I's weren't dotted or there was a stray, un-crossed T, the sale could have been in jeopardy. However, the U.S. Bankruptcy Court has approved the sale, including that of "South Park: The Stick of Truth" which, for a moment, was being held up by objections from South Park Studios. That title is being developed by the Ubisoft-acquired Montreal studio.
Who bought what and for how much? [DDInvesting] The value investor tallies up the total auction sales to around $100 million, with strategy game maker Relic being the biggest buy at $26 million for Sega.
"Darksiders III" would have featured 4-player co-op [Game Informer]. This, according to Haydn Dalton who revealed via tweet that the sequel to the modestly successful (but still pretty danged good...
- 1/24/2013
- by Charles Webb
- MTV Multiplayer
Now that we are nearing the dawn of Darksiders II, questions surrounding the fate of the franchise have once again surfaced. Thq boss Jason Rubin has previously announced his ambivalence towards making this a trilogy, but Vigil Games themselves seem to believe that success will ensure a second sequel.
In an interview with VideoGamer, Haydn Dalton, the lead designer of Darksiders II, suggested that it is rather unlikely that Thq would move them (Vigil Games) over to another franchise if their soon to be released sequel sells:
“If Jason’s [Rubin, President, Thq] sat there and we go and sell 4 or 5 million units, I’m pretty sure he won’t say, ‘Let’s go and do something different now’. Maybe what he might do is turn around and say, ‘We’ll do another Darksiders game, but we’ll try and reduce the scope so that we can make it even higher polished’. Because our scope is huge.
In an interview with VideoGamer, Haydn Dalton, the lead designer of Darksiders II, suggested that it is rather unlikely that Thq would move them (Vigil Games) over to another franchise if their soon to be released sequel sells:
“If Jason’s [Rubin, President, Thq] sat there and we go and sell 4 or 5 million units, I’m pretty sure he won’t say, ‘Let’s go and do something different now’. Maybe what he might do is turn around and say, ‘We’ll do another Darksiders game, but we’ll try and reduce the scope so that we can make it even higher polished’. Because our scope is huge.
- 7/27/2012
- by Ian Findlay
- We Got This Covered
Darksiders II will be a Wii U launch title, Vigil Games has confirmed. Lead designer Hayden Dalton has said that the action-adventure sequel will be available "day one" on Nintendo's new console when it launches. It is currently being developed alongside the other console versions, with a small team dedicated to ensuring it uses the controller in "a unique way". "That's been very interesting to see what those guys are doing, and they're making efforts to make sure we do use it in more than a slapdash way," he told Digital Spy. "It's basically the core game, but then with added abilities to do certain things that you can't do on the other consoles." While Dalton couldn't give specific examples, when the Wii U version was originally going to be shown it featured the ability to change equipment on the fly. "One (more)...
- 3/22/2012
- by By Matthew Reynolds
- Digital Spy
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