In director Wanuri Kahiu’s “Look Both Ways,” a twentysomething woman is confronted with a pivotal situation that splits her life in two, eventually landing both versions of herself at a crossroads. The film mixes the conceits of “Sliding Doors” and “For Keeps” into one refurbished product, eschewing fantasy or melodrama in favor of grounded authenticity and levity. While the filmmakers’ heads and hearts are in the right place with their resonant sentiments on taking risks and embracing fate, their execution of narrative basics proves lackluster.
Natalie (Lili Reinhart) may look like an animated Disney princess, but her life is no fairytale. The soon-to-be college graduate has a five-year plan for success. Or at least she thought she did. She didn’t factor in the spontaneous sex she and friend Gabe (Danny Ramirez) had after finals, which leaves her puking her guts out and taking a pregnancy test at a rowdy graduation party.
Natalie (Lili Reinhart) may look like an animated Disney princess, but her life is no fairytale. The soon-to-be college graduate has a five-year plan for success. Or at least she thought she did. She didn’t factor in the spontaneous sex she and friend Gabe (Danny Ramirez) had after finals, which leaves her puking her guts out and taking a pregnancy test at a rowdy graduation party.
- 8/17/2022
- by Courtney Howard
- Variety Film + TV
Director Andrew Bujalski may be renowned for his rough and ready lo fi approach to cinema, but for Computer Chess, his wonderful new feature released in cinemas this week, he strips things back even further. Shooting on decades-old, black and white video, he tells the story of a weekend-long tournament for chess software programmers which turns into a bizarre competitive geek battle of wits (and circuit boards).
We caught up with him recently to talk about the challenges of shooting in an analogue world, and exactly how it was achieved.
This is a departure of sorts from your previous work. What inspired you to create the story?
It’s difficult to reconstruct. I know that the first spark was wondering what kind of story I might be able to tell in the language of old outmoded analogue video. And then I read a mention somewhere of an early computer chess...
We caught up with him recently to talk about the challenges of shooting in an analogue world, and exactly how it was achieved.
This is a departure of sorts from your previous work. What inspired you to create the story?
It’s difficult to reconstruct. I know that the first spark was wondering what kind of story I might be able to tell in the language of old outmoded analogue video. And then I read a mention somewhere of an early computer chess...
- 11/21/2013
- by Adam Lowes
- HeyUGuys.co.uk
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