In Disney Animation's upcoming feature "Strange World," the description of some of the settings is right there in the title. In the film, the Clade family finds themselves in a very strange world indeed, one that differs from their town of Avalonia, even after it has gone through a technological revolution after Searcher Clade (voiced by Jake Gyllenhaal) discovered a plant called Pando that produces large amount of energy. During the course of the film, the Clade clan finds themselves traveling deep underground, discovering a... Well, a strange world.
During a press presentation for the film, I had the chance to sit down with "Strange World" Production Designer Mehrdad Isvandi as well as the movie's Head of Environments, Sean Jenkins and talk about their work creating not only the very, very strange world the Clades find themselves in, but also how they approached crafting Avalonia and the "chonky" look of the town's airships.
During a press presentation for the film, I had the chance to sit down with "Strange World" Production Designer Mehrdad Isvandi as well as the movie's Head of Environments, Sean Jenkins and talk about their work creating not only the very, very strange world the Clades find themselves in, but also how they approached crafting Avalonia and the "chonky" look of the town's airships.
- 9/21/2022
- by Vanessa Armstrong
- Slash Film
How do you describe a world that doesn't actually exist? That is a question that could be hard to answer for any creative, but it was one that loomed over the production of Walt Disney Animation's upcoming film, "Strange World." After all, it centers around a family of explorers that are tasked with exploring a world beyond their comprehension. One might say that this world is a bit on the strange side.
However, that titular strangeness wasn't the focal point for the animation team on the movie. In an interview with /Film's Vanessa Armstrong, Production Designer Mehrdad Isvandi and Head of Environments Sean Jenkins revealed some key terms thrown around when creating the various environments. Armstrong herself specifically described much of the film's look as ... juicy.
"Ironically it's not the first time I've heard juicy. It came up during the production as well," said Jenkins. "It really describes the feeling...
However, that titular strangeness wasn't the focal point for the animation team on the movie. In an interview with /Film's Vanessa Armstrong, Production Designer Mehrdad Isvandi and Head of Environments Sean Jenkins revealed some key terms thrown around when creating the various environments. Armstrong herself specifically described much of the film's look as ... juicy.
"Ironically it's not the first time I've heard juicy. It came up during the production as well," said Jenkins. "It really describes the feeling...
- 9/21/2022
- by Erin Brady
- Slash Film
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