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1-38 of 38
- Money needed to meet salaries and expenses is late and McClelland's creditors aren't happy about it.
- A committee of the U.S. Senate demands the railroad be completed much earlier than originally planned, causing the workers to mutiny.
- McClelland's plans to route the railroad through a small town are stymied by its mayor and a stagecoach company fearing competition.
- Fearing his livelihood will be ended when the railroad is finished, an express rider attempts to sabotage its construction.
- McClelland defies the orders of the U.S. Commissioner and builds track through rugged Black Hills terrain. While the Commissioner tries to have McClelland dismissed as railroad building superintendent, the Major discovers that the U.S. representative owns a construction company which would greatly benefit by rerouting the line to a more southerly path.
- Lumber needed to make railroad ties disappears, crippling McClelland's ability to make progress laying track.
- The Bisalou brothers and their gang plan to hijack a railroad payroll worth $60,000. With the army off chasing Indians, McClelland and Kincaid must protect the strongbox full of cash from the outlaws by themselves.
- A gang of local hardcases picks a fight with McClelland's men.
- When the men are cold and hungry, McClelland makes a treaty with the area Sioux tribe for food and help in laying track. Some of the men don't trust the Indians, and some of the Indians likewise don't trust the men. Will the treaty hold?
- When a stationmaster is accused of murder, McClelland tries to clear the man by finding the real culprit.
- A local land baron doesn't want the Union Pacific track to pass through his property. He has one of McClelland's surveyor's arrested on a trumped up charge and threatens to hang him unless the railroad alters its course.
- A prominent U.S. Senator is appalled when he finds the Union Pacific's employees spending their off-duty time and money in Georgia's saloon and gambling emporium at the End of Track.
- Animosity nearly turns into armed conflict between McClelland's railroad workers and citizens of a Wyoming town.
- A sniper with the uncanny ability to shoot bullets off a locomotive's bell threatens the life of Bart McClelland for reasons only understood by the would-be killer.
- A gambler and his crooked cronies refuse to leave End of Track when ordered to do so by McClelland. Their leader, Luke Jerrems, challenges Bart to a shootout and, when he refuses, his men begin to lose faith in him as a leader.
- A notorious practical joker is accused of causing a serious accident.