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1-26 of 26
- Major Gus Bonner leads a team of young cadets to stop the Tlak'kahn who have stolen a mysterious life form from Stargate Command.
- Ec'co learns the dangers of lying when he falls for a clever female inventor who deceives him with lies in order to obtain their advanced technology.
- Draga becomes involved with the winged Otsorok (a race of creatures that resemble her). Draga is delighted to be among others like herself.
- The team stay on a jungle planet, cut off by Nephestis who has framed Gus as a traitor. The local Thorn aliens are dying of a disease.
- Gus and Ec'co go to the home planet of Ec'co's mother to learn more about the Tlak'kahn, who have been attempting to subdue it for 20 years. Ec'co is surprised during his 'homecoming.
- When Gus and the trainees jump through to a planet almost completely covered with water, Harrison can't resist bragging about his swimming ability.
- Gus and the trainees encounter a former SG team leader whose free-wheeling style inspired Gus as a young officer.
- The team arrives with a planet with a mysterious 'Guide' stone which is immediately endangered by an earthquake. The team helps the natives, the Mou'a'dash, to recover it.
- Because the Trainees are off searching for diamonds, Gus and Draga are captured by alien bounty hunters.
- Separated from the others on an island paradise, Harrison finds himself in the unaccustomed role of the voice of reason as he tries to help an alien youth resist peer pressure.
- Gus and the SG team stumble onto a huge alien museum dedicated to Earth history -- and find themselves in the middle of a struggle between an android Napoleon Bonaparte and an android Julius Caesar, both of whom have extensive plans of conquest.
- The SG team discovers a high-tech world where the population is addicted to a sophisticated Virtual Reality simulator. Their society is close to ruin from neglect.
- The Stargate team meets aliens who use meditation, exercise, and native stones to enhance their martial art skills.
- Driven by her arachnophobia, Stacey assaults a spider-like creature from a race which turns out to be both sentient and peaceful. Now, with the victim getting weaker with each minute, Stacey must stand trial for her actions. She must also overcome her fear of spiders, since they just became allies in the battle with the Tlak'kahn.
- Trouble comes when Seattle adopts a cuddly alien creature as a pet, only to have it grow overnight into a 200-pound rambunctious, noisy, annoying problem.
- When the SG team visits a planet inhabited by alien shape-shifters, only their knowledge of each other's character allows them to distinguish the real team members from the shape-shifters.
- When the SG Team encounters the Motai -- aliens living on an arid planet -- Seattle is determined to help them improve their quality of life with a bold irrigation plan.
- An animated series featuring an old veteran Stargate traveler, Gus and the SG team visits the planet of the Mardans, an alien civilization that has modeled itself after the Tlak'kahn. While the team is trying to help them deal with an epidemic.
- Gus and the trainees find old friend Dr. Keri Mason at a gathering - the best minds in the galaxy. Dr. Bri'sal, a brilliant alien neuroscientist, has unlocked the secret.
- When the SG team happens upon the inhabitants of a planet fighting Tlak'kahn 'invaders,' they immediately join the fight against the Tlak'kahn.
- To show Gus that he doesn't know everything about her, Stacey allows aliens to paint a beautiful design on her skin. But it isn't ordinary paint -- it's an alien microbe.
- On a high-tech world where communication is entirely electronic and the ancient skills of reading and writing have been completely forgotten.
- After visiting a series of hostile or barren planets, the exhausted team begins to question the value of continuing their self-imposed mission.
- The SG team emerges into an alien world in which a female's social status revolves around possessing a rare type of luminous fern headdress -- to the point where they will risk their lives.
- Harrison's pride in his 'natural' flying ability is challenged when he's the only one of the trainees who can't learn how to ride the huge reptilian birds of prey used as mounts.
- After stealing a spaceship to return to Earth, the SG team end up on a world that is incredibly hostile to them.