Spoilers ahead.
Mega Man X5 begins where X4 leaves off, and some new characters are introduced. X5 is a great addition to the X series, especially with the huge failure of X4. We now see the relationship between X and Zero so much more clearly.
The great thing about X5 is its continuity from previous X games. X starts out with the armor he had in X4, unless you begin the game as Zero. Then X's armor gets damaged, but at least it explains why he lost it.
The bad thing about X5 is also its continuity. Sigma is back, but at least they know he's still alive. But come on... how many times will this guy die? He died twice in the first game, twice in the second, three times in the third, and twice in the fourth. Now, in X5, you kill him twice again. That's eleven times total, and as of now I haven't even seen X6 yet.
Same thing goes for Zero. Zero died in the first one, and he dies again in this one. Hopefully this time he actually died for sure. At least on Star Trek, when Spock died, it was only once.
I think Capcom is running out of ideas. It's always Sigma, always the same kind of enemies. But that's not so bad. At least the plot is rather intriguing, unlike X4's.
It's really great that you can play as either X or Zero on this game. Now the whole plot includes both Maverick Hunters, rather than just one, like on X4.
Another thing about the continuity... a lot of the enemies are from the first game, and some of the music is as well, which is really cool. Also, Squid Adler mentions something about Octopardo, who is really Launch Octopus.
X5 really adds on to the Mega Man X series. It patches up the holes X4 made and adds a newer kind of gameplay for the series. However, I wonder how much longer this series can last before it starts repeating itself more than it already is.
Mega Man X5 begins where X4 leaves off, and some new characters are introduced. X5 is a great addition to the X series, especially with the huge failure of X4. We now see the relationship between X and Zero so much more clearly.
The great thing about X5 is its continuity from previous X games. X starts out with the armor he had in X4, unless you begin the game as Zero. Then X's armor gets damaged, but at least it explains why he lost it.
The bad thing about X5 is also its continuity. Sigma is back, but at least they know he's still alive. But come on... how many times will this guy die? He died twice in the first game, twice in the second, three times in the third, and twice in the fourth. Now, in X5, you kill him twice again. That's eleven times total, and as of now I haven't even seen X6 yet.
Same thing goes for Zero. Zero died in the first one, and he dies again in this one. Hopefully this time he actually died for sure. At least on Star Trek, when Spock died, it was only once.
I think Capcom is running out of ideas. It's always Sigma, always the same kind of enemies. But that's not so bad. At least the plot is rather intriguing, unlike X4's.
It's really great that you can play as either X or Zero on this game. Now the whole plot includes both Maverick Hunters, rather than just one, like on X4.
Another thing about the continuity... a lot of the enemies are from the first game, and some of the music is as well, which is really cool. Also, Squid Adler mentions something about Octopardo, who is really Launch Octopus.
X5 really adds on to the Mega Man X series. It patches up the holes X4 made and adds a newer kind of gameplay for the series. However, I wonder how much longer this series can last before it starts repeating itself more than it already is.