- The King's gamekeeper, unaware that the King has taken up his abode in the Hunting Lodge, goes on his daily rounds of the estate, leaving his daughter, Mary, alone at the gamekeeper's lodge. The King becomes lost from his captain, Coberly, and the huntsman. A storm comes and the King takes refuge in the gamekeeper's lodge. The gamekeeper returns to his lodge, finds his daughter in a struggle with the King and, not recognizing him, shoots. The gamekeeper is arrested and his daughter taken for the King's pleasure. Coberly, who admires the girl, frees her and takes her to his cottage to wait for him until he can free her father. The King's Jester follows Coberly and reports to the King that the girl has escaped. The King orders his men to go to the cottage and capture the girl, and, if necessary, kill her. The King's daughter, of whom he is very fond, is thrown from a runaway horse and takes refuge in the Coberly cottage after Mary has been taken to a ship leaving for the colonies. The two thugs whom the King has hired to capture Mary, not knowing the Princess, captures her and kills her, taking her body in a sack to the King. The King, crazed with grief at the sight of his dead child, kills the Jester, thinking he has played him false. Coberly has freed Mary's father and the three make their escape to the colonies.—Moving Picture World synopsis
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