Civilization IV (Video Game 2005) Poster

(2005 Video Game)

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10/10
Bound to become classic
valyanok_136 December 2005
The new Sid Meier's Civ4 is one of the best games I've ever played!

Sid really took his time working on this one. Well, the gameplay didn't change much (& that's good). The first & the most major change is the new 3D engine (I'm not sure, but it looks like the one from Sid Meier's Pirates!). The world is so detailed you really begin to believe in what happens on screen. 2nd thing are the religions they have implemented. A very interesting addition. You can have a state religion & it will grant you some benefits but other civs with different religion may get annoyed with you. 3rd - now there are important historical people (well, they are like other common units) which can boost up your civ's progress. For example: a great artist can create a masterpiece & it will grant a significant culture bonus to the city where it was made. Among other things are new civs, some civs have one of two leaders to choose, new buildings and units etc.

Overall - a great game which should be bought be every self respecting gamer.

Amen!
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9/10
Amazing Game, at least for play
swansongang31 July 2006
When I first heard about Civ IV and all the new additions, I was a bit doubtful. Religion and unit categories and all that didn't sound like they would be good. I was wrong. Once I was playing the game, I was amazed. If I go back and play the others, I will miss so many things, such as religion. Easier gameplay, such as civil disorder changes, were brought in. (Rather than have cities stop building stuff when people get angry, only those angry people stop working). New animations, showing the actual combat, enhanced the feel of this world. The ability to choose which leader of a team you are was also welcome, as well as the speed with which the game moves. (I never finished a Civ III game because it took so long to get technologies, I got bored.) The one fault is the scenario creating system. Unlike Civ III, where you just clicked "Add Civ" and added one, you have to go through a lot of tough programming sequences and "XML" files and all that. However, the game is easy to play and fun. Not only is it neat, it has great quotes from history from Leonard Nimoy, and lots of humor can be found throughout (mainly through dialogues from characters from Caeser and Catherine.) Highly recommended. 9/10
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10/10
Great for all gamers
krspaceT128 January 2010
A excellent game. It is easy to understand, but challenging to master.

It allows you to customize your own nation through history, and its Worldbuilder function saves you in a pinch. Does your nation evolve into a democracy, a dictatorship? Do the Huns conquer you, or do you conquer them?

However, this game is for patient people, you can't be expecting it to explode quickly. You must be willing to bide your time as your nation grows in strength. Or is it for the impatient? With world builder, you can jump ahead, marines can be played against knights and guns against clubs are possible with this feature

All in all, a great game
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10/10
An Honest Review
generationofswine29 August 2022
This was the best of the bunch (although I miss some of the III scenarios and I miss the WW1 style infantry that just looked and sounded deadly).

But it still stacked units and that is necessary for the PC to be an actual threat. When you don't stack... wars are sort of boring and void of all challenge when you face off against the AI.

So the stacking was still here and they made cultural victories so difficult that you no longer had to disable them to avoid an accidental win (which actually makes cultural victories a little more respectable).

The space-race is an actual race this time (but, again, it works better when you play against a human than when you play against the AI).

And the introduction of religion makes for a fun turn. It aids in alliances, it makes the game feel more like there are linked cultures.

IV is where Civilization hit it's high water mark. Despite it's short comings this is the best of the series. It's almost a decade old and this is still the game I fire up when I have a long wait on my hands and want to kill time.
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9/10
I'm not here to fit into your world. I'm here to build my own! Civilization IV allow me to do that! It was a great game!
ironhorse_iv12 January 2017
Warning: Spoilers
Strategy computer games designer, Sid Meier has always made some of the best and popular strategy & simulation video games to ever hit the computer game market. His most famous work was with the successful turn-based strategy game in which players start a civilization, develop it through the ages, interacting with neighboring civilization, hoping one day to eventually rule the world, call 'Sid Meier's Civilization' (1991), which became a huge franchise. Since then, each game, expansion pack, spin-off in the series developed by his company, Firaxis Games has gotten better with improvement. 'Civilization IV' is just one such example. It follows the '4X' model very closely: which states that a good strategy game must have the elements of explore, expand, exploit, and exterminate to be playable. Because of this, 'Civilization IV' finally offers up a 3D map that worthy of the gameplay due to how convenient, it show the information. The world is still viewed from a 3/4 perspective, but the game does let you zoom in/out and move the camera around. Yet, I wish the interface elements could had been refined a little more to ease access and readability. It was very hard to move my units, at times. The game mechanics is still a bit jerky. Still, most of the aspects of what makes a civilization is still, under the control of the player, including exploration, technological advancement, expansion, material production, culture, religion, military development and deployment, foreign negotiations, trade and others. There is more to do, like using culture and religion to sway nearby neighbors to join your empire, or using great artist to create a great work for a boost in technology. In addition to that, adding a lot of variety to substantial bonus to the combat system such as specializations & experience points that can be used to buy promotions. While, the game still suffers from the spearman-defeats-tank combats, it's not as common as other plays. If it does, it's unavoidable like the fact that some nations never co-existed together at the time, the game has given, or have the resources; the nations would never have, in real-life. Despite that, this said oddness is a major source of the game's charm, after all, where on earth, would you see American Civilization in BC times, China with Eiffel Tower and Gandhi wanting to nuke everybody. It's also acceptable to forget that some nations weren't really create until 20th century, and leaders are not immortal. I'm willing to accept the recipe of oddness of this game. The game's open-ended play, and the multiple settings (involving world size, terrain, opposing civilizations, multiple victory scenarios, game play speed and difficulty) mean also that every game can be different from the previous one. Also, I love how this game can be played online. While, you'll still find yourself waiting for your friends to move all their units every now and then, but you'll still be able to put tinker with your cities while they're putting the final touches on their turns. Plus, you can put time-limits. It's might as time-consuming as it used to be. Its gives the player, a large amount of material to make gameplay, range from downright enjoyable to highly challenging, each time, you start a new game. Thank God, the game has nothing in the game that was too stressful. Many of the more obnoxious or troublesome elements from the previous games such civil disorder, predictable tech paths, pollution and the creeping pace of the late game have been greatly improved upon. It's more manageable. Yet, there were some parts, I wish the game would improve on. For example the announcements that your rivals have completed a mission should be more alarming. While I understand, why some players might find pop-ups obnoxious, it would certainly help me stay oriented to what's going on, by other players during the game. Another is how cartoony, everything look. It would look more historic. Another is the limiting choice of having to choice from 34 civilizations and 52 leaders. While, I can understand why the game doesn't feature thousands of historical civilizations. I do kinda wish, they offer more nations. How cool, would it be, playing as a city-state, barbarian nation and other some micro-colony. Thank God, for mods. While, 2009's Sid Meier's Civilization IV: The Complete Edition (with expansion packs like 2006's 'Civilization IV: Warlords' & 2007's 'Civilization IV: Beyond the Sword' & 2008's 'Civilization IV: Colonization") did serve some of that problem, it definitely not perfect. Other computer games series at the time, feature more nation building, such as 'Crusader Kings' & 'Europa Universalis' series than 'Civilization' ever gave. Everything here seem a little too dry & standard. This might be the main crux of the Civilization franchise, mainly, that it wants to celebrate humanity's existence and invite us to gawk at our achievements as a collective species, but that it tries to do that through a mechanical and theoretical lens that inherently dehumanizes a huge part of it that doesn't belong to those main nations, feature. Yet, it does feature most of the emblematic of what the civilizations feature in the game, does. It kinda works as a little bit of a history lesson. Historical quotes are scattered throughout the game, and an interactive Civilpedia defines various civil and government structures really help to connect the progress you're making in the game to our own history. Leonard Nimoy's voice readings add to the appeal. A wealth of fantastic music highlights the entire experience as well. From the opening choral piece of 'Baba Yetu' by composer Christopher Tin to the subtle nation-specific diplomacy music of middle era to the apocalyptic brooding and ominous end of the modern/contemporary era, by composer, John Coolidge Adams. It was nearly perfect. It also cool to hear that "Baba Yetu" became the first song from a video game to ever win a Grammy Award. Overall: "Civilization IV' is still compelling to play over the years. So, check it out! It's worth your time.
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