For the American and Japanese release of Final Fantasy XIII Square chose to cut out several songs, such as "The Prelude to the Crystal," "The Final Fantasy Theme," and "The Victory Fanfare" out of the game in order to modernize the series. Any songs that contained any form of Japanese lyrics were removed from the game, except for the Chocobo theme, which was replaced with an English singer. This was done in an attempt to "Westernize" the series, and make it more appealing to a western audience.
Several songs were also cut out in order to make the game smaller, so that it would fit on three discs on the Xbox 360 version of the game.
The soundtrack also sounds different due to the fact that Nobuo Uematsu did not compose the soundtrack for the second time. having only created the main theme for Final Fantasy XII.
Several songs were also cut out in order to make the game smaller, so that it would fit on three discs on the Xbox 360 version of the game.
The soundtrack also sounds different due to the fact that Nobuo Uematsu did not compose the soundtrack for the second time. having only created the main theme for Final Fantasy XII.
Although many Xbox fans will argue and say that there's no difference between the two versions, there is a noticeable difference.
The first difference is that the Playstation 3 version of the game is only one disc long, and the Xbox 360 version is three discs long. Throughout the game you will have to switch discs on the Xbox 360 version.
Another difference is the graphical quality of the two games. Even though both versions look fantastic, The PS3 version runs in 1280x720, where as the Xbox360 version runs in a slightly lower resolution of 1024x576, both versions use 2x anti aliasing to smooth out the jagged edges on objects. the Playstation 3 version of the game has slightly higher resolution textures and runs smoother. Gamers are less likely to run into glitches on the Playstation 3 version, and the game noticeably loads faster on the Playstation 3 version. Both versions run near perfection, but the Playstation 3 version does run better. The main reason for the Xbox version running and looking slightly worse is because the game engine it runs in was designed specifically to run on the Playstation 3 hardware, and was ported over to the Xbox 360 at a later date already well into production. Playstation owners can also purchase Final Fantasy XIII related items on Playstation Home.
The first difference is that the Playstation 3 version of the game is only one disc long, and the Xbox 360 version is three discs long. Throughout the game you will have to switch discs on the Xbox 360 version.
Another difference is the graphical quality of the two games. Even though both versions look fantastic, The PS3 version runs in 1280x720, where as the Xbox360 version runs in a slightly lower resolution of 1024x576, both versions use 2x anti aliasing to smooth out the jagged edges on objects. the Playstation 3 version of the game has slightly higher resolution textures and runs smoother. Gamers are less likely to run into glitches on the Playstation 3 version, and the game noticeably loads faster on the Playstation 3 version. Both versions run near perfection, but the Playstation 3 version does run better. The main reason for the Xbox version running and looking slightly worse is because the game engine it runs in was designed specifically to run on the Playstation 3 hardware, and was ported over to the Xbox 360 at a later date already well into production. Playstation owners can also purchase Final Fantasy XIII related items on Playstation Home.
Yes. Final Fantasy XIII features a combat system very similar to Final Fantasy X-2. (But more engaging and fun.) The gameplay is very fast-paced and requires a lot of strategy. The game also requires gamers to constantly be switching different classes for their characters. (Healers, Warriors, Mages, etc.)
The leveling up system to Final Fantasy XIII is essentially the same thing as the License Board from Final Fantasy XII, but it has been amped up, and offers no freedom to choose how you level up, and you don't need licenses to use weapons or armors or magics/techniques.
The leveling up system to Final Fantasy XIII is essentially the same thing as the License Board from Final Fantasy XII, but it has been amped up, and offers no freedom to choose how you level up, and you don't need licenses to use weapons or armors or magics/techniques.
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