Super Paper Mario (Video Game 2007) Poster

(2007 Video Game)

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9/10
Paper Mario comes to the Wii in style!
BlackJack_B17 November 2007
Warning: Spoilers
I'm a big Paper Mario fan. I love the series because the characters in the game seem to discard their cookie-cutter personalities and come alive. It's always been a more off-beat series in the Mario world. Even though the games have been critically praised, the Paper Mario series always seems to be the third wheel after the Super Mario and Smash Brothers series. I think the series still doesn't get enough respect.

In SPM, the story is a send up of Nostradamus, prophecies and anything else you would read about in The Sun tabloid. Count Bleck, the new villain in the game, has somehow kidnapped both Bowser and Peach. He has forced them to marry because of prophecies in the Dark Prognosticus claiming that the marriage would create the Chaos Heart, capable of destroying all worlds and ending all games. Luigi tries to stop the wedding but is too late. Suddenly, all worlds start having a Dark Void that threatens to destroy the worlds.

At Bowser's Castle, where Mario remained after Bowser and Luigi were whisked away by Bleck, he finds Tippi, a butterfly-like "pixl" creature who transports him to the town of Flipside between dimensions. Mario visits the wizard Merlon who tells Mario of the "Light Prognosticus", a book written by the ancients, describing a method of destroying the Chaos Heart. Mario matches the description of the hero in the book, so Merlon entrusts him with one of eight Pure Hearts that together have the power to defeat Count Bleck.

Interesting story, I must say...

SPM is much different than the last two games as it isn't really an RPG. This game is your classic old-school Mario game with the same Mario platform rules we all know and love. He stomps on enemies, hits blocks with his head and collects coins. His new power is being able to flip the screen into 3D, which allows you to see the world's secrets. You can find hidden items, coins, pipes and rooms and even avoid enemies but you can only stay in 3D for a short time before losing a little health.

As Mario stomps on enemies he gains experience and hit points. The other characters he works with such as Peach, Luigi and Bowser have their own strengths. However, you'll be using Mario the most.

He also has the help of Pixls. Pixls allows him to get through the situations he runs into. Thoreau allows him to grab enemies and toss them into others. Boomer allows him to bomb enemies and walls. Slim lets him pass barriers in 3D and so forth. Tippy is always with you except in Chapter 3 and if you point the Wiimote onto the screen she will give you info on enemies, allies and items. Also, the Wiimote allows you to possibly find hidden doors and floors.

The game is split into 8 chapters of 4 levels each, just like the original Super Mario. In between forays through Flipside and Flopside, Mario will visit a mansion, battle with a tech-savvy nerd monster, visit a prehistoric world and visit the Mario world's versions of Heaven and Hell (where people go when their games are over). You'll run into characters like Mimi, who is a parody of Linda Blair's character from The Exorcist and Francis, the nerdy kidnapper of Tippy who is lonely for female companionship and talks about his digital buttrr website. Luigi's brainwashed Mr. L also has his Brobot. You'll be involved in quiz shows, play an early Final Fantasy-style boss battle and even a dating sim.

Graphics and sound are GameCube quality; not surprising as this was originally a GC game. The controls are very good and easy, although you will need to properly adjust the Sensor Bar when pointing the WiiMote to the screen. The dialog isn't quite as good as TTYD but it's still strong. The cavedudes always call you "Brah", the angels in the Overhere end many words with "eth" and Count Bleck always refers to himself in the 3rd person.

The game can be beaten in less than 20 hours but you can revisit 2 100 Pit Trials and there are some nice mini-games in the casino but they aren't needed to win the game.

While I prefer TTYD, SPM offers up the action that non-DS owners crave in an old-school Mario game. The charm is intact, the game is fun and it is another great addition to the series. If you have a Wii, this is definitely a game worth the money.
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8/10
Good game, but has it's flaws
bazmitch235 April 2013
Warning: Spoilers
The biggest problem with this game are the cut scenes. You can't skip them and you have to sit through them. You have to sit for 15 minutes when you're playing the game for the first time. I wanna PLAY the game, I don't wanna WATCH it!

Another problem is that you have no idea what to do and where to go at times. I had to go on the net to find out.

But, the graphics are great. I love the mix between 2D and 3D. I love it how Peach is playable instead of being the damsel in distress. Also, it was cool and surreal to see Bowser to join the good guys. I actually complete the game as him. So when you think about it, Bowser actually saved the day.

I think "Coraline" referenced this game. When everything is all white. Coraline has a similar scene.

Overall, if there was an option to skip past the cut scenes, it would've been nice. But I really liked the game.
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7/10
The Thousand Year door was better.
Aaron13752 December 2007
This game was an okay game, not quite up to par with the previous paper mario game. The game is still a bit of an rpg, but not so much as Door was. The fighting is basically like the old Mario games with tougher enemies and for the most part it is a side scroller except for Mario's ability to flip to a 3d screen. This reveal items and hidden paths. You also get the ability to use Bowser, Peach and even Luigi. Bowser was my favorite as he was by far the strongest. The story, Peach and Bowser start the game at their wedding and this wild wedding causes a rip in space that will lead to the destruction of all worlds, the evil doer though is not Bowser, but instead a man named Lord Blech. Like the previous installment you are collecting an object, though instead of stars this time it is hearts. You have your basic world, a haunted type house world, a space world and various others. Though my favorite was the one with the nerdy chameleon. The game is fun for the most part, but I prefer the turned based battles to the real time action as it took more strategy, it was really no problem to destroy the final boss here. Also, this one features a main town hub, but unlike Rougeport this one is a bit of a pain to traverse and explore thanks to numerous elevators and such. The flipping part is also a bit of a pain as your always afraid you should flip cause you might miss something. So be prepared for a somewhat fun game that at times is a tad annoying, however it does have a rather good ending.
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10/10
A Personal Favorite
rustydalek-379118 May 2022
I grew up with a fair amount of exposure to Paper Mario: The Thousand-Year Door, but I sadly never owned it. I did eventually decide to give the following game in the series a try, however, and Super Paper Mario remains one of my all time favorite games to this day.

Rather than being a traditional Paper Mario game, the addition of the word Super to the title tells you this one plays somewhere in between Super Mario and Paper Mario. The gameplay is a sore spot for fans of the previous entries, but I personally don't mind it. It's not groundbreaking, but it's not bad either. I find the charm of the series to be more heavily based on the stories, characters, music, and dialogue, all things Super Paper Mario excels in.

Yes, unlike most Mario titles, this game has a story. And it's a really good one. It's weird and zany at points, but it has moments of sadness, intensity, and surprise as well. The soundtrack is excellent, and the characters are unique and varied, which is a breath of fresh air in a series that often just reuses the same handful of faces. The dialogue and scenarios are riotously funny, and you never know quite what to expect next. It all adds up for a satisfying package overall, and if you are willing to give the different gameplay style a try, you might find a new favorite here. Highly recommended.
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6/10
Fun, but repetitive and lacking in thrills
CuriosityKilledShawn12 January 2008
As much as I enjoyed Super Paper Mario, I just wasn't impressed by any part of it. It's a cute Mario game (as they all are) but I never felt like I was really playing an RPG and the endless dialogue bubbles really slow the game down.

The levels are colorful and bright and look absolutely gorgeous. The music is pleasant enough but the trademark Mario theme barely gets a mention. As for the gameplay, well...it's standard Mario platform stuff with the new addition of flipping to 3D and some unique abilities with the Wii controller. It's nothing to write home about.

For 20 hours I stuck with this game and by the bitter end I felt like I could have used that time to do something better. Honestly nothing in this game impresses and if I didn't have a photographic memory I'd be completely forgetting about it in a week. If that makes any sense.

So...very...very...slow. I don't like video games like this. If I wanted to read a book I'd read one. In the end, it's the endless dialogue that cripples SPM.

Pros:

Very nice graphics. Incredibly cute. Easy to control. Giant Mario from NSMB returns (though it's equally as brief and pointless)

Cons:

Cut-scenes take FOREVER! Way, way, waaaaaaay too much dialogue. Flipside missions are very boring. Gets tedious and repetitive about halfway through.
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6/10
From Flopside to Flipside
thepartyoftea9 May 2010
The Paper Mario series by Intelligent Systems is a series of games dating back to the N64, Intelligent Systems took the reins of the Mario RPG series after Square made Super Mario RPG: Legend of the Seven Stars, the games have always had colorful characters, interesting locations and worlds and witty writing. Super Paper Mario takes away the turn base format from previous titles for more of a plate former feel and action while still keeping the health and moves. While the new take on the series does feel fresh, the way the abilities and character switching completely wrenches the experience. To have to change from one character who can bomb to one that can hammer just gets annoying after a short time. At times it felt that the game was rushed, and rushed bad. The entire use of the mirror town of Flopside is completely under used and felt like a last second addition. In fact, this game lacks a lot of polish the previous games of the series had. Sure the other ones had a few slow chapters, but this one really gets to you. If you can trudge along then you'll enjoy it, if not then you'll be annoyed out of playing this game.
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