Produced by
Andrew Green | ... | producer (as Andy Green) |
Don Meadows | ... | producer |
Peter Meiklejohn | ... | engine assistant producer: Merkury engine & tools |
Fred Norton | ... | senior producer: Microsoft Game Studios |
Lindsay Parmenter | ... | engine producer: Merkury engine & tools |
Music by
George Stamatiadis |
Art Direction by
Jason Renfroe |
Art Department
Megan Berry | ... | UI artist |
Michael Cooper | ... | additional prop artist |
Lucas Easton | ... | additional prop artist |
Irina Egorova | ... | additional concept artist / additional user interface artist |
Ryan Ellis | ... | environment artist |
Leah Emery | ... | prop artist |
Jamie Andy Evans | ... | environment artist |
Mark Hansen | ... | concept artist |
Jim Hawk | ... | art design: Microsoft Game Studios |
Paul Jensen | ... | art design: Microsoft Game Studios |
Clayton Kauzlaric | ... | art design: Microsoft Game Studios |
Garen Krumins | ... | character modeler |
Beni Ledergerber | ... | additional prop artist |
Jason Major | ... | art design: Microsoft Game Studios |
Matt McKillop | ... | additional prop artist |
Dahn Nhan | ... | additional concept artist |
Adam Nichols | ... | Concept Artist |
Fred Norton | ... | art design: Microsoft Game Studios |
Frank Pape | ... | art design: Microsoft Game Studios |
Jared Pullen | ... | additional concept artist / additional user interface artist |
Jason Renfroe | ... | art design: Microsoft Game Studios |
Bruno Rime | ... | additional user interface artist |
Luke Smart | ... | additional prop artist |
Kevin Verboort | ... | art design: Microsoft Game Studios |
Raymond Yang | ... | lead artist |
Lloyd Young | ... | artist: game cabinet |
Sound Department
Caesar Filori | ... | audio director: Microsoft Game Studios |
George Stamatiadis | ... | audio director |
Anne-Marie Weber | ... | sound designer |
Visual Effects by
Karl Stotschaek | ... | lead lighting artist |
Animation Department
Michael Calingasan | ... | animator |
Andrew Cook | ... | animator |
Tom Noone | ... | animator |
Chris Yearn | ... | animator |
Editorial Department
Whitney Hills | ... | content editor: content publishing: Microsoft Game Studios |
Joshua Ortega | ... | content editor: content publishing: Microsoft Game Studios |
Andrea Roberts | ... | content editor: content publishing: Microsoft Game Studios |
Additional Crew
Myles Abbott | ... | lead engine programmer: Melbourne |
Amit Anand | ... | programmer: TODO |
Chris Aronchick | ... | operations: marketplace |
Stuart Arrowsmith | ... | quality assurance manager |
Tony Ball | ... | emulation game programmer / engine programmer: Merkury engine & tools |
Elizabeth Ballantyne | ... | media designer: Krome Studios |
Dan Balma | ... | operations: marketplace |
Russell Bartley | ... | engine programmer: Merkury engine & tools |
Kelly Bell | ... | content publishing manager: Microsoft Game Studios |
Luke Bennett | ... | it manager |
Megan Berry | ... | additional game designer |
Jimmy Bischoff | ... | test manager: Microsoft Game Studios |
Sarah Boase | ... | human resources: Krome Studios |
Darren Bremner | ... | engine programmer: Merkury engine & tools |
Tyson Brown | ... | programmer: TODO |
Kevin Burfitt | ... | emulation game programmer (as Kevin 'Zaph' Burfitt) |
Guy Burkhart | ... | level designer |
David Burns | ... | quality assurance team |
Kurt Busch | ... | studio manager: Melbourne |
Robert Butterworth | ... | engine technical artist: Merkury engine & tools |
Maurice Campbell | ... | core tester: Volt |
Jeff Carnahan | ... | operations: marketplace |
Michael A. Carr | ... | emulation game programmer |
Tavis Carter | ... | quality assurance team |
Ben Caudle | ... | engine programmer: Merkury engine & tools |
Chris Chappell | ... | black ops test team: Excell Data |
Ray Chow | ... | black ops test team: Volt |
Bradford Clancy | ... | engine programmer: Merkury engine & tools |
Emma Clarke | ... | additional production |
Zac Congo | ... | engine tools programmer: Merkury engine & tools |
Andrew Cooper | ... | engine programmer: Merkury engine & tools |
Glenn Cottrell | ... | programmer: TODO |
Ben Crossman | ... | game programmer |
Benjamin Cuyle | ... | black ops test team: Aditi |
Matt Dalby | ... | game programmer |
Timothy Danise | ... | additional production |
Alex Darby | ... | game programmer |
Chris Davidson | ... | operations: marketplace |
Sean Davidson | ... | quality assurance team |
Cameron Davis | ... | additional game designer |
Mike Diskett | ... | emulation game programmer / engine programmer: Merkury engine & tools |
Joe Djorgee | ... | reserves test lead: Microsoft Game Studios |
Catherine Doyle | ... | personal assistant: Steve Stamatiadis (as Catherine 'KT' Doyle) |
Mitchell Druce | ... | quality assurance team |
Glenn Dunn | ... | office administration |
Sarah Earley | ... | black ops test team: VMC Consulting (as Sarah Bowman) |
Jocelyn Edmonds | ... | office administration |
David Ely | ... | engine programmer: Merkury engine & tools |
Kasper Storm Engelstoft | ... | engine programmer: Merkury engine & tools (as Kesper Engelstoft) |
Clinton Evans | ... | engine quality assurance: Merkury engine & tools |
Manu Evans | ... | engine programmer: Merkury engine & tools / lead emulation programmer |
Stephen Farmer | ... | quality assurance team |
Natahri Felton | ... | test manager: Microsoft Game Studios |
Marcus Fielding | ... | studio manager: Brisbane |
Keith Flannery | ... | it manager |
Dana Fos | ... | content publishing manager: Microsoft Game Studios |
Cade Franklin | ... | game designer |
Chris Frost | ... | programmer: TODO |
Munetaka Fuse | ... | software design engineer |
Paul Gaze | ... | game programmer |
Jim Geist | ... | development lead: Microsoft Game Studios |
Daniel Goodman | ... | quality assurance team |
Melissa Gork | ... | public relations: Krome Studios |
David Grant | ... | compatibility lab: Volt |
Andrew Green | ... | emulation game programmer (as Andy Green) |
Peter Grogan | ... | game designer |
Kleigh Grosshans | ... | reserves tester: Volt |
Eric Guihaurre | ... | engine tools programmer: Merkury engine & tools |
Jason Hainey | ... | quality assurance lead |
Adam Halsall | ... | quality assurance team |
Rowan Hamilton | ... | lead tools programmer |
Peter Hansen | ... | operations: marketplace |
Ben Harrison | ... | reserves tester: Excell Data |
Perry Hart | ... | game programmer |
Jim Hawk | ... | group manager: business & product development, Microsoft Game Studios |
Jude Healey | ... | human resources: Krome Studios |
Wade Higgins | ... | quality assurance assistant manager: Brisbane / quality assurance lead |
Lauren Hill | ... | reserves tester: Volt |
Joshua Holland | ... | quality assurance team |
Daniel Hooley | ... | lead game designer |
Hiroshi Hosoda | ... | software design engineer: localization, Japan |
Sarah Howard | ... | human resources manager: Krome Studios |
Craig Hughes | ... | engine quality assurance: Merkury engine & tools |
John Humphreys | ... | emulation game programmer |
Brendan Hutchison | ... | it manager |
Joyce Hwang | ... | user research engineer: Excell Data |
Yosuke Ikeda | ... | black ops test team: Excell Data |
Adir Imroni | ... | quality assurance team |
Jason Ing | ... | product manager: Microsoft Game Studios |
Jake Jarvis | ... | core tester: Volt |
Paul Jensen | ... | director: business & product development, Microsoft Game Studios |
Barry Jones | ... | emulation game programmer / engine programmer: Merkury engine & tools / lead arcade board technician |
Greg B. Jones | ... | test manager: Microsoft Game Studios |
Stephen Jude | ... | quality assurance team |
Fujiko Kawamura | ... | software test engineer: Japanese localization |
Kevin Keeker | ... | user research lead: Microsoft Game Studios |
Malika Kherfi | ... | project manager: Dublin localization |
Chris Lacy | ... | game programmer |
David Laffranchi | ... | black ops test team: Aditi |
Antonio Lattanzio | ... | emulation game programmer / engine tools programmer: Merkury engine & tools |
David Lau | ... | core tester: Excell Data |
Dark Laubscher | ... | lead programmer: TODO |
Jonathan Lawrence | ... | engine programmer: Merkury engine & tools |
Charley Le | ... | additional production / personal assistant: Andy Green |
Ben Leith | ... | it manager |
Tristan Lewis | ... | engine tools programmer: Merkury engine & tools / game programmer |
Brian Liddell | ... | game programmer |
Robert Littler | ... | game designer / quality assurance team |
Peter Litwiniuk | ... | engine programmer: Merkury engine & tools |
Derek Long | ... | game programmer |
Kieran Lord | ... | engine programmer: Merkury engine & tools |
Magali Lucchini | ... | project manager: Dublin localization |
Jason Major | ... | development lead: Microsoft Game Studios |
Bart Malagón Ramirez | ... | lead localization tester: Dublin |
Shaun Martin | ... | reserves tester: Volt |
Drew Mayo | ... | engine tools programmer: Merkury engine & tools |
Dave McCarthy | ... | operations: marketplace |
Allen McConnell | ... | emulation game programmer / engine tools programmer: Merkury engine & tools |
Paul McInnes | ... | game designer |
Lisa McKerr | ... | office administration |
Matthew McKinnon | ... | emulation game programmer |
Stephen McNamura | ... | game programmer |
Don Meadows | ... | additional game designer / additional production |
Anne Meighan | ... | black ops test team: Aditi |
Keir Melkie | ... | emulation game programmer |
Peter Miller | ... | quality assurance team |
Kristen Miyake | ... | product manager: Microsoft Game Studios |
Oliver Miyashita | ... | account management |
Stephanie Mock | ... | core tester: Rose International |
Richard Moebergen | ... | office administration |
Geordie Moffatt | ... | engine technical artist: Merkury engine & tools |
Jered Morgan | ... | black ops test team: Aditi |
Jason Muir | ... | it manager |
Duncan Murray | ... | engine programmer: Merkury engine & tools |
Shinya Muto | ... | program manager: Japanese localization |
Ramesh Nagarajan | ... | operations: marketplace |
Yasmine Nelson | ... | lead project manager: localization |
Raye Newman | ... | quality assurance team |
Agari Nin | ... | reserves tester: Excell Data |
Triston O'Connor | ... | engine tools programmer: Merkury engine & tools |
Peter O'Grady | ... | project manager: Dublin localization |
Chris Palu | ... | game designer |
Frank Pape | ... | senior director: business & product development,: Microsoft Game Studios |
Sang Min Park | ... | software test engineer: Korean localization |
Young Jin Park | ... | localization project manager: Korean localization |
David Peck | ... | office administration |
James Podesta | ... | game programmer |
Rejean Poirier | ... | engine programmer: Merkury engine & tools |
Spyro Polymiadis | ... | it manager |
Ioana Preda | ... | black ops test team: Excell Data |
Shane Reid | ... | quality assurance team |
Steven Robley | ... | quality assurance team |
Drew Robson | ... | programmer: TODO |
Dennis Roche | ... | engine tools programmer: Merkury engine & tools |
Daniel Rogers | ... | it manager |
Sean Rolfe | ... | compatibility lab: Volt |
Justin Roopalu | ... | quality assurance lead: nightshift |
Aurelia Rose | ... | human resources: Krome Studios |
Katie Rossi | ... | human resources: Krome Studios |
Tom Russo | ... | public relations: Krome Studios |
Alessandra Sainty | ... | business administration manager: Krome Studios |
Kevin Salcedo | ... | account management |
Scott Savage | ... | additional production |
Jamie Scarrabelotti | ... | human resources manager: Krome Studios / training and development: Krome Studios |
Jason Schroder | ... | game programmer |
Emma Scrimshaw | ... | human resources: Krome Studios |
Zac Seaton | ... | quality assurance team |
David Shaw | ... | account management |
David Shea | ... | engine programmer: Merkury engine & tools |
Scott Shields | ... | core tester: Volt |
Young Hoon Shim | ... | reviewer: Korean localization |
Jeff Sipko | ... | developer: Microsoft Game Studios |
Lance Sloane | ... | facilities officer: Krome Studios |
Bradey Smith | ... | emulation game programmer |
David Spann | ... | quality assurance team |
Virginia Spencer | ... | international project manager: localization |
Steve Stamatiadis | ... | creative director |
Peter 'Rori' Steel | ... | it manager / quality assurance team |
Damian Stephens | ... | game programmer |
Daniel Stephens | ... | engine programmer: Merkury engine & tools |
Simon Stevenson | ... | engine programmer: Merkury engine & tools |
Damian Stewart | ... | engine programmer: Merkury engine & tools |
Andrew Stunell | ... | engine programmer: Merkury engine & tools |
Mike Su | ... | core tester: Volt |
Jane Subat | ... | it manager |
Megan Summers | ... | engine quality assurance: Merkury engine & tools |
Kimmi Surtees | ... | office administration |
Michael Szewczyk | ... | emulation game programmer / game programmer |
Scott Taylor | ... | game programmer |
Steve Thirlwall | ... | engine programmer: Merkury engine & tools |
Daniel Treble | ... | lead programmer |
Lillia Tymkiv | ... | reserves tester: Aditi |
Lizzy Untermann | ... | project manager: Dublin localization |
Glen van den Bergen | ... | additional game designer |
Gerard Van der Linden | ... | game programmer |
Kevin Verboort | ... | project test lead: Microsoft Game Studios |
Radar Viravong | ... | reserves tester: Volt |
Dawn Vu | ... | reserves tester: Excell Data |
Robert Walsh | ... | chief executive officer |
Cassandra Ward | ... | quality assurance team |
Andrew Wartham | ... | reserves tester: Volt |
Ethan Watson | ... | game programmer |
Glenn Watson | ... | lead engine programmer |
Marcia Watson | ... | office manager |
Leigh Glover White | ... | emulation game programmer (as Leigh White) |
Paul White | ... | quality assurance assistant manager: Melbourne |
Anthony Wigan | ... | engine programmer: Merkury engine & tools / lead graphics programmer |
Edward Wigg | ... | engine programmer: Merkury engine & tools |
Christopher Williams | ... | black ops test team: Excell Data |
Peter Williams | ... | arcade board technician / quality assurance team |
Steve 'Sly' Williams | ... | emulation game programmer / game programmer |
Ja'min Wilmey | ... | reserves tester: Excell Data |
Justin Yorke | ... | developer: Artech |
Thanks
Samer Abou-Zaki | ... | special thanks: MS Studios: Populus Group |
Juan Carlos Arevalo Baeza | ... | special thanks: technical feasibility |
Jonathan Asher | ... | special thanks: MS Studios |
Scott Austin | ... | special thanks: Live services |
Robbie Bach | ... | special thanks: IEB |
Larry Bank | ... | special thanks: technical support |
Jonathan Bankard | ... | special thanks: Live services |
Matt Barlow | ... | special thanks: marketing |
Joe Bertolami | ... | special thanks: technical feasibility |
Prince Buchanan | ... | special thanks: MGS: Volt |
Albert Chung | ... | special thanks: Live services |
Jack Couch | ... | special thanks: security: DeepIntel Solutions |
Craig Davison | ... | special thanks: marketing |
Christina DeRosa | ... | special thanks: Live services |
Dan Fritch | ... | special thanks: security |
Aaron Giles | ... | special thanks: technical feasibility |
Anju Hayes | ... | special thanks: royalty accounting |
Mark Hickling | ... | special thanks: Live services |
Ben Kilgore | ... | special thanks: Live services |
Sera Legett | ... | special thanks: Live services: Filter |
Kelsey Liaw | ... | special thanks: MGS |
Ken Lobb | ... | special thanks: MGS |
Don Mattrick | ... | special thanks: IEB |
Shari Davidson Maxell | ... | special thanks: royalty accounting (as Shari Maxwell) |
Dave McCarthy | ... | special thanks: MGS |
Jenn McCoy | ... | special thanks: marketing |
Brad Momber | ... | special thanks: security: DeepIntel Solutions |
Curtis Neal | ... | special thanks: MS Studios |
Ron Pessner | ... | special thanks: Live services |
Brad Post | ... | special thanks: technical feasibility |
Eric Rachner | ... | special thanks: security: DeepIntel Solutions |
Arka Ray | ... | special thanks: Live services |
Clint Ruoho | ... | special thanks: security: DeepIntel Solutions |
Jason Sandlin | ... | special thanks: Live services |
Bill Schiefelbein | ... | special thanks: Live services |
Paul Sebastien | ... | special thanks: technical feasibility |
Ben Smith | ... | special thanks: Live services |
Phil Spencer | ... | special thanks: MGS |
James Sweet | ... | special thanks: Live services |
Aya Takeuchi | ... | special thanks: Live services |
Erik Torgerson | ... | special thanks: technical feasibility |
Kevin Unangst | ... | special thanks: marketing |
Marie Whallon | ... | special thanks: Live services |
Marc Whitten | ... | special thanks: Live services |
Mike Ybarra | ... | special thanks: Live services |