Writing Credits (in alphabetical order)
Hülya Bozkurt | ... | (game designer) |
Martin Janse | ... | (lead game designer) |
David Morris | ... | (scenario) |
David Morris | ... | (text) |
Music by
Monique Kuypers | ||
Nico Verrips |
Production Management
John Belmer | ... | project manager |
Marco Schultz | ... | project management |
Art Department
Pascal Bierens | ... | object artist |
Maurice Camps | ... | track design |
Jack Hageraats | ... | track design |
Alejandro Gasch Kühne | ... | car artist |
Robert Lühmann | ... | track design |
Florian Mehnert | ... | track design |
Matthijs Nahon | ... | track design |
David Rosen | ... | track design |
Hayden Smith | ... | track design |
Antoine Snoek | ... | object artist |
Hidde van Dijk | ... | lead track artist |
Peter van Dranen | ... | car artist |
Remi van Loenen | ... | object artist |
Martin Woit | ... | lead graphics |
Sound Department
Mike van Dalm | ... | audio / sound effect |
Michael Wiegers | ... | additional audio |
Visual Effects by
Alejandro Gasch Kühne | ... | fx |
Peter van Dranen | ... | fx |
Animation Department
Paul Claessens | ... | animation |
Wiek Luijken | ... | animation |
Additional Crew
Peter Aarsen | ... | programmer |
Felix Bohmann | ... | menu programmer |
Tammo Hinrichs | ... | engine audio programmer |
Jeroen Krebbers | ... | technical design |
Lambert Wolterbeek Muller | ... | programmer |
Nils Pipenbrinck | ... | engine tools programmer (as Nils pipenbrinck) |
Jelle van der Beek | ... | programmer |
Tom van Dijck | ... | programmer |
Rudolf Wolterbeek-Muller | ... | product development manager |