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MangleMan25
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Shantae (2002)
Old but gold
This is a game that may be divisive to people unwilling to put up with some trademark Gameboy Color era traits, such as a kinda crunched screen or a lives counter, but despite some showings of age on Shantae 1's part, it's an extremely impressive game that you need to play if you have even any remote interest in the Gameboy as a platform.
Its map design is impressive, looping around itself, something I've never seen another 2D Metroid game do. And whilst there is no map in Shantae, this is manageable given the game's easily identifiable landscapes and looping map. There are numerous towns, contributing to a greater scope, and this is something that wasn't even brought back until Seven Sirens. Alongside other features exclusive to Shantae 1 such as rhythm based dancing for transformations as well as fighter's gear, the game has uniqueness to offer that's worth coming back to if you're interested in the Shantae series. Overall just a very charming game.
Sonic Colors: Ultimate (2021)
From Mediocre to Dogmeat
Sonic Colors by every metric was already a mediocre game that shares many design aspects with Sonic Forces. It pads itself out terribly with 5 acts per area, even more than Sonic 1. And each act progressively gets worse and worse in quality, some straight-up copy/pasting level geometry from previous acts in the same zone or being straight-up straight-lines, for the worst of it. Don't get me started on the boring as hell auto-scrolling spring levels. Often later acts are made up largely of blocky, boring 2D level design that hold no relevance to the themes of the stage. Top all of this off with a story that pre-schoolers couldn't find funny and dialogue written by people who had 0 experience with the entire Sonic franchise and you have an amazing example of the most obsolete, mundane "3D" Sonic game that had existed up to the point of 2010, where characters feel out-of-character and the gameplay loop is done more than marginally better elsewhere, unimpeded by an infantile wisp gimmick during boost gameplay stages, like in Unleashed, Generations, or Rush.
Now take everything I just said which applies to the original Wii version of Sonic Colors and make it completely dysfunctional at launch, has near-epilepsy inducing visual bugs, broken gameplay, stuttering pre-rendered cutscenes, audio bugs, ugly graphics in general compared to the original standard definition release, and BOOM BABY, you have got yourself a recipe for the most hilariously disastrous port just about ever. The leniency this release has gotten by Sonic fans and critics alike is a telling sign of just how standard this kind of trash is for the modern game industry, and it's a joke and a half that this game's got a higher score than Sonic 06 or Black Knight.
Sonic the Hedgehog (1993)
The Best Sonic Show
This show, most commonly known as Sonic SatAM, is quite easily the best Sonic show to date. It has a serious, grim plot, well-written characters, and does a great job touching on wartime subjects for a show revolving around a blue hedgehog.
It also has some of the best animation of all the DiC animated Sonic shows, and I'd argue, even has some better animation than Sonic X in most episodes.
It's an utter shame this show was cancelled given its amazing execution and serious premise, but for what it is, even cancelled, this still holds up as the greatest Sonic show ever.