It is rather... well, dumb, that a video game should feature on a movie database. Particularly because it's fetching quite a high score for what amounts to single player WoW retread for adults. But I guess when you have Oskar Schindler playing the father this sort of thing was inevitable. It's a role playing game with guns instead of force lightning and much contrived swearing and performance-enhancing drugs crowbared in for R rating notoriety. Well thought out, incredibly well scored and (occasionally) well acted. But video games are still a long way off from being genuine art when a child character warns you of "fu*king fire ants" during clunky exposition, and the plot is transparently Mad Max with zombies and mutants. Aforesaid child bothered me so much I later attempted to sell him to the Slavers. Only changing my mind at the last minute as I didn't want to effect my oh so precious Karma and miss out on the 'good' ending...
The ending, after weeks of play mind, was possibly the single most disappointing event this year. A vague Ron Perlman monologue over still shots and the game is over. In fact, once you enter The Brotherhood of Steel the game is on rails, seriously hampering the will to start over. As the Iron Giant was paving the way to the water purifier I began to think "do you even need me any more?" For years it has been common for single player RPGs to encourage exploration outside of the main mission, however I had NO idea which quests would lead me to the end of the game and which would prolong the experience. Exploration is is made easier by the ability to just bring up your Pip-Boy and jump straight to map locations you have already discovered. However to discover locations requires legwork, and unless you have a walkthrough you have no idea what's out there. As going west had me mauled to pieces by Yao Guai and Deathclaws, East was Super Mutant city and North was chocka with vampire weirdos, I played it safe. And by game's end I discovered I had missed out on so much cool stuff like the the Deathclaw 'Sanctuary' and the ghoul mask. When I found the vault with the Matrix-style VR setup I was sill in the process of enjoying the game, leveling up and saving caps to buy the swanky sex fiend interior decoration for my shack (which I still haven't seen D': ). Hell, I never even got to use the mini nukes.
The game adapts to the style of the individual player. My flatmate liked to sheepishly camp out with long range rifles (where's the fun in that?!) and dress his Will Smith lookin' character like a gay fetishist. Whereas I dressed my Hispanic punk lesbian in evening gowns and went to town with mêlée weapons and spiked knuckles. We both ended up at the end of the game at roughly the same time. Didn't matter that he took great pains to avoid radiation and conserve his mines and I charged in fists flailing, it all ends the same way. The ending is the equivalent of spending 7 years in medical school and getting hit by a bus while walking to graduation. You'll be up at the pearly gates complaining to St. Perlman: "C'mon! I was just getting started!" You could, if it have dawned on the programmers during production, send your Super Mutant pal in your stead. Y'know, because he is impervious to radiation. But I guess it was late on a Friday afternoon when that scenario occurred to them... and he followed me into the chamber anyway *facepalm*
Other little things like predicting President Alex DeLarge was a HAL as soon as I first heard Enclave radio, and the game making every effort to dangle forbidden fruit in front of you and punishing you with that music sting when you take a bite, hinder what was otherwise a brilliant game. It just has no replay value. And seeing Moira goulified on a second play through made me so depressed I shot her in the back and stopped playing all together.
The ending, after weeks of play mind, was possibly the single most disappointing event this year. A vague Ron Perlman monologue over still shots and the game is over. In fact, once you enter The Brotherhood of Steel the game is on rails, seriously hampering the will to start over. As the Iron Giant was paving the way to the water purifier I began to think "do you even need me any more?" For years it has been common for single player RPGs to encourage exploration outside of the main mission, however I had NO idea which quests would lead me to the end of the game and which would prolong the experience. Exploration is is made easier by the ability to just bring up your Pip-Boy and jump straight to map locations you have already discovered. However to discover locations requires legwork, and unless you have a walkthrough you have no idea what's out there. As going west had me mauled to pieces by Yao Guai and Deathclaws, East was Super Mutant city and North was chocka with vampire weirdos, I played it safe. And by game's end I discovered I had missed out on so much cool stuff like the the Deathclaw 'Sanctuary' and the ghoul mask. When I found the vault with the Matrix-style VR setup I was sill in the process of enjoying the game, leveling up and saving caps to buy the swanky sex fiend interior decoration for my shack (which I still haven't seen D': ). Hell, I never even got to use the mini nukes.
The game adapts to the style of the individual player. My flatmate liked to sheepishly camp out with long range rifles (where's the fun in that?!) and dress his Will Smith lookin' character like a gay fetishist. Whereas I dressed my Hispanic punk lesbian in evening gowns and went to town with mêlée weapons and spiked knuckles. We both ended up at the end of the game at roughly the same time. Didn't matter that he took great pains to avoid radiation and conserve his mines and I charged in fists flailing, it all ends the same way. The ending is the equivalent of spending 7 years in medical school and getting hit by a bus while walking to graduation. You'll be up at the pearly gates complaining to St. Perlman: "C'mon! I was just getting started!" You could, if it have dawned on the programmers during production, send your Super Mutant pal in your stead. Y'know, because he is impervious to radiation. But I guess it was late on a Friday afternoon when that scenario occurred to them... and he followed me into the chamber anyway *facepalm*
Other little things like predicting President Alex DeLarge was a HAL as soon as I first heard Enclave radio, and the game making every effort to dangle forbidden fruit in front of you and punishing you with that music sting when you take a bite, hinder what was otherwise a brilliant game. It just has no replay value. And seeing Moira goulified on a second play through made me so depressed I shot her in the back and stopped playing all together.
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