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I Bet You (2007– )
8/10
Hilarious prop bets between gambling degenerates
29 June 2007
The premise is simple enough: professional poker players/gambling degenerates Phil Laak and Antonio Esfandiari wander around with a camera crew making proposition bets with each other. Real money is wagered on the order of hundreds to thousands of dollars, and the types of bets range anywhere from the simple ("I bet you I can guess that guy's age") to the elaborate ("I bet you I can panhandle better than you") to the downright scary ("High card, loser has to get the winner's name tattooed on his butt").

On paper it sounds like it could get repetitive quickly, but in actuality the show is consistently hilarious. Much of this hinges on the great interaction between the two co-stars Phil and Antonio, close friends that really seem to revel in the other guy's agony of defeat. The best moments are probably the "training" bets, where they each get a 1-hour crash course in something (roller derby, dune buggy racing, modern dance, etc.) and then must duel head-to-head in an inevitable trainwreck of ineptitude. Visions of Phil Laak's dance routine still haunt my nightmares!
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Poker After Dark (2007– )
8/10
6-person NLHE tournament, winner take all
29 June 2007
High Stakes Poker may be the best poker show on television, but Poker After Dark is not far behind it. The format is basically a $20,000 buy-in 6-person No-Limit Holdem tournament. What makes PAD stand out from other shows is 1) its slow blind structure; and 2) the fact that it shows almost every hand played.

First, the blind structure. Everyone starts out 100xBB deep, and the blind levels take their time to go up. What this means is that there is plenty of room to play post-flop/turn/river, especially during the early stages. Contrast this to the World Poker Tour final tables, where the short stacks are so short and the blinds rise so fast that the game degenerates into an all-in crapshoot.

Second, you get to see almost every hand. This is extremely valuable as a learning tool, since not only do you get to see how each player adjusts their strategy at each stage of play (e.g. loosening up as you get short-handed), but also because you get to experience the same thought processes as the players based on earlier hands (this guy has been raising my blind every time, I'm going to take a stand).

The only disadvantage to this is that at times, the show can get slow-paced, especially if the players are really nitty (a lot of raise and take it, no flop) or when they are not that talkative. The best episodes are definitely the ones where most of the players are world-class LAGs and/or chatterboxes.
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4/10
Undeveloped characters, meaningless deaths
18 April 2006
Warning: Spoilers
"Shinobi" is one of those movies that thinks the mere act of killing off a character automatically brings a sense of gravitas or emotion to the story. Unfortunately, for the audience to actually care about the people dying, you have to develop the characters, otherwise all you have is a bunch of random acts of violence. The problem is especially compounded when you have TONS of characters, all of whom die.

OK, so if you can't be bothered to make the characters memorable or sympathetic in any way, you can at least make the REASONS for why they die plausible, right? Nope. Here we have a war between two ninja clans, with neither side really knowing WHY they are fighting each other. They kill each other because the emperor says so. Yet even well after it becomes glaringly obvious that the emperor wants ALL of them dead, they still refuse to abandon their meaningless missions. That's not stubbornness... that's just plain dumb.

Fine, fine! There is no character development, and the plot provides no reasonable rationale for fighting. At least they die fighting in cool action scenes, right? Yet again, NO! In fact, many of the fights aren't even fights at all: super ninjas that the movie spent so much time and effort introducing die suddenly (and lamely, in my opinion). I'm talking about things like, "Lalala, I'm walking along and I- *neck gets slashed*." THE END for that character. Not even halfway through the film, I threw my hands up in frustration at the ludicrousness of it.
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7/10
Flimsy plot, but very interesting fight scenes
17 April 2006
First thing first: "Shadowless Sword" doesn't have much of a plot. Nothing much happens, which is pretty ridiculous considering it is a 2 hour movie. Basically, you could describe it as one long trek/chase sequence, periodically interrupted by the fight scenes, a la "Ice Age 2: The Meltdown" or the 2nd half of "The Island".

Having said that, the fight scenes are the main point of this movie, right? It is rare to see something new or original in martial arts movies, but here the filmmakers have a great eye for visually interesting fights. The backgrounds are gorgeous, and contribute a lot to the fights themselves. For instance, a lot of stuff breaks: pillars, tiles, and other objects all explode violently from destructive weapon swinging (think of the "Matrix" lobby scene but with swords instead of bullets). Roofs are there to enable aerial battle, and even being submersed underwater can't stop the sword fight from continuing!
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1/10
Fatally unfunny attempt at mockumentary
12 April 2006
What if the Confederacy won the Civil War? Sounds like a interesting premise for a sharp satirical mockumentary about an alternate American history, right? Unfortunately, as promising as the concept looks on paper, in reality "CSA: The Confederate States of America" is massively disappointing and unfulfilling. I can't even call it a valiant effort hampered by some weaknesses, because that would be too generous.

In fact, throughout the entire movie, there was not one scene that elicited any kind of positive reaction from me. The movie could not even produce a single laugh or smile. Even the worst of the worst comedies ("Date Movie", "Failure to Launch", "The Benchwarmers"), as horrible as they are, were able to make me chuckle at least ONCE. One laugh: is that too much to ask?

Here I just sat there, feeling the movie literally suck the life out of me with its colossal non-entertainingness. When your mind wanders to ponder the intricacies of this year's income tax forms, you know the movie you are watching is bad, bad, bad.
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7/10
Interesting look behind the scenes
7 April 2006
This is a pretty interesting documentary that takes you behind the scenes of the Secret Service, the agency tasked with protecting the President of the United States. The film takes place during the 2004 Bush vs. Kerry campaign, and many of the scenes involve the extensive preparation the Secret Service needs to do to secure a stadium and the surrounding areas for a presidential speech. There are of course the required scenes that walk you through various assassinations and assassination attempts on past presidents like Kennedy, Ford, Reagan, etc. These events are recounted in vivid detail firsthand by the Secret Service agents who were there at the time.

The more unusual parts of "Inside the US Secret Service", however, are the forays into the lesser known aspects of the organization. Here you get to see the Secret Service training facilities, complete with explosions and gunfire, including an evasive driving course where agents learn how to do 180 degree turns at 70 miles per hour. You also learn about threat assessment, where agents process death threats against the president and investigate them using voice recognition, handwriting analysis, and DNA/fingerprinting. There is a section on anti-counterfeit money operations, which was actually Secret Service's original role when it was first created, and still comprises about half of all Secret Service personnel. You even get to meet the guy that cleans the armored cars of the president's fleet!
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She's the Man (2006)
5/10
Amanda Bynes does a bad Dr. Evil impersonation
4 April 2006
This is basically your average (read: mediocre) teen comedy, nothing special to see here. "Just One Of The Guys" covered almost this exact same story over 10 years ago, and did pretty much everything better than this movie, in terms of dialogue, character development, and the main character actually looking/sounding like a believable male. The only highlight in "She's The Man" is a brief cameo by David Cross. Everyone else hams up their lines with all the subtlety of stampeding wildebeasts.

Also, who's dumb idea was it to make Amanda Bynes do her "guy voice" as Dr. Evil? I half expected her at any minute to blurt out, "Sharks with freakin' lasers!" Someone needs to fire her vocal coach.
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ATL (2006)
6/10
Similar in style to "Roll Bounce"
4 April 2006
From the official trailer to "ATL", I got the impression that this would be a gangster movie about dealing drugs in the ghetto. Actually, this is really misleading; the drug dealer aspect of the film was only a minor subplot. In fact, if they had removed the drug subplot entirely, I think the movie would have been much better, because that storyline just didn't work for me.

The main focus of "ATL" is more along the lines of "Roll Bounce", i.e. a heartwarming story about a bunch of kids growing up in school, dealing with parents and boy/girlfriends, and just having fun hanging out at the local skating rink.

T.I. can't really act, as he spends the entire movie with the exact same expression on his face (his head cocked to the side with a semi-scowl). However, the supporting cast does a good job of picking up the slack, especially the guys that play his friends, who constantly crack jokes about each other.

Not an amazing movie, but definitely entertaining and a lot better than I expected. If you want to see this movie done better, though, go rent "Roll Bounce".
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3/10
Boring and amateurish
31 March 2006
Warning: Spoilers
There are a lot of comments regarding the controversy surrounding whether this movie got the facts straight or not. Frankly, I didn't care one way or another about the events in the movie, because the filmmakers did not MAKE me care. When making a documentary, the number one priority is to have a cohesive plot line that draws the audience into the story. With this, "The Revolution Will Not Be Televised" fails in every respect.

Every scene should have a purpose, to develop the characters in the documentary, or to further the story with background information. Here, all we see is a confused mish-mash of poorly chosen footage. We have political figures, who we don't know and don't care about because the film never develops them, rambling on and on about logistical stuff with no context. Think C-SPAN mixed with your neighbor's home videos. Ohhhh, very exciting! We have random people off the street screaming stuff into the camera, again not adding anything to the story. Throughout the entire movie I kept wondering, "Why are you showing me this scene?", and the only possible explanation was that the filmmakers were incompetent.

Even the supposed main draw of the movie, the "behind-the-scenes" footage of the coup and aftermath, is mind-numbingly boring. Nothing exciting happens on camera. All you see is meetings, more meetings, and even more meetings. Oh, and throw in a bunch of shots of shrill protesters. Just because you were there and got it on film doesn't automatically make something interesting. In fact, the only footage worth seeing in the entire movie was the brief "sniper" scene during the riot. 10 exciting minutes out of 75, not a very good ratio.
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The Promise (2005)
2/10
Everything goes terribly wrong
30 March 2006
Warning: Spoilers
Everything goes terribly wrong in this steaming pile of garbage. I could hardly believe this was by the same director of "The Emperor and the Assassin".

The CGI was awful. The palace looked like it was from an 80's movie like "Tron". The running scenes looked like a car driving scene from the 50's where you have a glaringly obvious fake background in the rear window.

The editing was horrible as well. Jump-cuts have a certain role in the visual language of movies, whether indicating frantic behavior (the elevator scene in "Revolver"), showing something happening over time (somebody waiting in a room), or even cutting to the beat of the music (the intro to "Scratch", the intro to "Boiler Room"). There are so many places in "The Promise" where jump cuts are thrown in for no rhyme or reason. People are talking, and then all of the sudden it cuts, and cuts, and cuts in the middle of their dialogue, like someone keeps accidentally hitting the fast-forward button. It's almost like the crew didn't get enough film coverage, decided to get sloppy in the editing room, and said, "Eh, they won't notice." Well, I sure noticed, and it was so disorienting I felt like vomiting. Even Michael "ADHD" Bay's movies have better editing than this.

On the opposite end of the spectrum, I have never seen so many fade-cuts in one movie in my life. Practically every scene faded to black after 30 seconds, like the movie was a compilation of TV commercials or something. This totally killed any kind of flow the movie hadn't already destroyed.

Finally, many other comments have indicated the frustratingly illogical script. People do stupid things for no reason at all. I'm not even talking about movie logic, where you can temporarily suspend your belief. "Why is the girl running up the stairs instead of out the front door to get away from the killer?" OK, so that's typical movie logic, which you can easily explain away with "Well, she is terrified so she doesn't immediately think of that particular escape route. Anyway, the killer is chasing her up the stairs, so it makes sense." In "The Promise", you have things like an army sending several hundred slaves into a canyon to get trampled to death by buffaloes. Why? Does having them get trampled somehow help the army? Does it give them some sort of tactical advantage? No. In fact, why would the enemy even send buffaloes through a canyon in the first place when the entire good guys army is safely positioned on the ridges of the mountain? The answer, of course, is that the director said "Hey, know what would be cool?! A scene with stampeding buffaloes trampling people to death! YEAH!!" Then there are scenes over and over again where someone says, "OK you can go now. WAIT! You cannot go. OK, you can go now. WAIT! You cannot go. OK, you can go now..." I can safely say that best part of "The Promise" is when the credits roll, because you know it is finally over.
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