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Traveler_12
Reviews
Pontypool (2008)
Not for the empty of mind
This is a very intelligent film. I can understand the viewers who "don't get it" or thought it was boring. This film isn't made for a 6th grade mentality or people who just want special effects and gore. It's mostly dialog.
I thought it was brilliant that the "infected" break into the safe haven for only a few minutes of the film. Only long enough to make a statement that the horrific events that unfolded on the air as audio - are indeed happening for real. This film has a "Twilight Zone" feel to it, and if not for those "zombies" you may debate that it was just all in their minds.
There is a strong message to the film about the power of knowledge. Or someone putting a "bug in your ear". Once you know "the truth", it could drive you crazy (and everyone else around you). And if you keep speaking of it, there will be a strong movement to silence you. Or maybe something along those lines. It's open to interpretation, because the message is so cryptic.
Sucker Punch (2011)
A lot of people don't get it
First off, Sucker Punch is nothing like Inception. The idea of alternate or virtual worlds was popularized with Neuromancer and Cyberpunk in the mid 1980s. Now the idea is getting more complex with layers of worlds or realities. It's called a spin off, a creative evolution, and you can look forward to more stories with this type of mechanism. Isn't it exciting to think of how deep we can take this rabbit hole?
Now although the average rating equates to 6 stars or so, Sucker Punch doesn't get a lot of mediocre reviews. Either people hate it or they really like it. To those people who hate it and rag on it and say it's bad, I've got to vehemently say - you just don't get it. Your average uneducated critic will hold up the same banal template to every film. Like they're the king on a throne saying "entertain me, follow this guide if you want to have success". Often considered are these constituents of story writing: Characters, plot, setting, yadda, yadda, yadda. Often overlooked are these constituents: Theme, message, soul. What about the subject, the whole purpose of the story?
Sucker Punch sends an empowering message to young women that are subjugated, victimized, ravaged. It delivers a complicated message in a stylized artistic presentation. If an artist can make someone victimized feel powerful, that is an achievement. If you don't think that is important, I can't help you. It's not always about your royal ass being entertained in new ways. What a pity when people loose compassion and empathy. What a pity when people don't care because they've "seen it before". You've got to view this film and let it be what it is instead of what you wanted it to be. I thought it was a fun ride done with Snyderific style, and very much worth viewing again. On the simple side there is lots of exciting things to watch with rising suspense. And at least the first time you watch it you have to use your brain to connect the dots about "what world you're in, and why you're in it".
Sucker Punch is a work of art but it has its faults. Like all art, it's compromised by commercialization. I don't need to itemize the problems; so many people have already done a great job with that. Zach Snyder and his team had so many parties to please: The production studios, the investors, and the perceived target market(s). Change this, cut that, dumb that down, jazz that up. For art to be all it can be, the artist must focus on the heart of the vision and convey it's meaning no holds barred which you can't do in a commercial environment. When art is created for an audience it suffers, but that's show business.
Dungeons & Dragons: Wrath of the Dragon God (2005)
Made for the RPG community
This movie is more than worth watching for D&D enthusiasts. For someone who doesn't care for the game, it may seem cheesy or weird. But for true gamers, this is the kind of stuff we've been waiting for. Unlike the 1st movie, there is a party of adventurers just like in a game. There are a couple fighters, one of them a woman with "giant strength". There is a cleric that turns undead spirits, a magic wielding elf, and a rouge (whose name IS rouge) who disarms traps, picks pockets and climbs walls. You can almost imagine the games rules, and the characters rolling for their ability checks etc. So for us geeks to have a game manifested for our entertainment, we will gladly take the hit of not-Hollywood special effects. But we can use our imagination, because that's why we are geeks in the first place. We can get lost in the story and the adventure, watching it as if it were a graphic novel. A good example is in the beginning where the scene goes between still artwork to live action, and back again. It illustrates to those who ever sketched out a fantasy adventure scene, that this movie is their drawing come to life. And the acting is actually quite good, their performances draw you into the story. The evil one is truly evil, and you want him, no need him, to be forced from his position of power. I hope there are a long string of game type movies like this one to keep the RPG passion alive. I already have an idea for a story...
Xanadu (1980)
Magic for the taking
I was 12 when I saw this movie and loved it. I would dream of being a magically glowing roller skating being from another realm for a couple years after the movie. And that's the point of this comment. There is magic there for the taking if you're looking for some. But if you'd rather sit there with your pencil and steno pad, notating every intellectual criticism you can brainstorm; I'm sure you can come up with a lot.
You get to see Olivia skate and sing with Gene Kelly. There are some great songs by legendary pop band Electric Light Orchestra. There is some great music and a fun parallel universe available any time you want to put your pencil down.