I knew I was in trouble when I found the second door-knocker. Here in “Transference’s” apartment building – a glitch-warren of locked doors, clipped code, and rotting paint – duplicates always mean something, and it’s up to you to figure out what. Taking the brass fixture marked “C” into the clumsy claw of one of my disembodied Vr-hands, I scoured the stairs for Apartment C and pushed the knocker up to and into its duplicate, which produced no effect. It was only when I flipped a light-switch to burrow into another character’s perspective – a member of the family who finds themselves trapped in the simulation you’ve plunged yourself into – that I was able to affix the knocker to the wall and let myself in, hopefully without letting the monstrosities roving within make their way out.
“Transference” is a paranoid puzzle game developed by a small team within Ubisoft...
“Transference” is a paranoid puzzle game developed by a small team within Ubisoft...
- 6/14/2018
- by Steven T. Wright
- Variety Film + TV
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