Ghost Recon: Wildlands (2017 Video Game)
Full Cast & Crew
Directed by
Laurent Bernier | ... | (cinematics director) |
Eric Couzian | ... | (creative director) |
Writing Credits (in alphabetical order)
C-Kan | ... | (written and performed by) |
Tom Clancy | ... | (creator) |
David Neiss | ... | (senior narrative designer) |
Shane Salerno | ... | (writer) |
Sam Strachman | ||
James Swallow | ... | (written by: "Fallen Ghosts DLC") |
Justin Villiers | ... | (written by: "Narco Road DLC") |
Don Winslow | ... | (writer) |
Cast (in credits order)
Produced by
Jean-Francois Capizzi | ... | producer |
Yves Le Yaouanq | ... | shadow live producer: Ubisoft International |
Cristina Nava | ... | associate producer |
Andrew Przybytkowski | ... | community content producer |
Music by
Alain Johannes |
Casting By
Martin Vaughan |
Set Decoration by
Stefan Byrd |
Art Department
Andres Ariza | ... | senior character artist |
Constantin Barbulescu | ... | Weapons Artist |
Natália Renault Mitsukai-Inki | ... | senior concept artist |
Vincent Morin | ... | illustrator |
Paul Phippen | ... | artist |
Morgan Yon | ... | concept artist |
Sound Department
Charlie Atanasyan | ... | sound effects editor |
James Battley | ... | voice recording engineer |
Martin Chartier | ... | sound designer |
Andrea Contino | ... | audio engineer |
Valentin Garret | ... | sound designer |
Rob King | ... | dialogue recording |
Benoit Marsalone | ... | sound effects editor |
Silviu Tanase | ... | sound designer |
Visual Effects by
Andres Ariza | ... | visual effects artist |
Kévin Baudelle | ... | visual effects artist |
Jean-Michel Drechsler | ... | senior generalist artist: Unit Image |
Omar Meradi | ... | visual effects artist |
Jonas Skoog | ... | Lead Character Artist: Goodbye Kansas Studios |
Stunts
Joel Labelle | ... | stunt performer |
Vincent Rother | ... | covering stunt coordinator / stunt performer |
Camera and Electrical Department
Harold Lacuesta | ... | assistant chief lighting technician |
Animation Department
James Bennett | ... | cinematic animation supervisor |
Tom Isaksen | ... | senior character artist |
Guillaume Ivernel | ... | cinematic director |
Sebastien Muller | ... | animator |
Sean Parry | ... | Motion Capture Specialist |
Aurélien Peis | ... | animator |
Graham Qually | ... | motion capture specialist |
Casting Department
Rob King | ... | additional casting |
Stephanie K. Ripstein | ... | talent manager |
Editorial Department
Caoimhe Carty | ... | editor: Video |
Jean-Marc Séguin | ... | additional editor |
Music Department
The City of Prague Philharmonic Orchestra | ... | orchestra |
James Fitzpatrick | ... | contractor |
Jan Holzner | ... | scoring engineer |
Ben Sumner | ... | music supervisor: trailer music |
Additional Crew
Stephane Boudon | ... | content director |
Steve Byers | ... | motion capture: Nomad |
Yann Com-Nougue | ... | lead online programmer |
Kook Ewo | ... | Karen Bowman sequences directed by |
Mauro Gentile | ... | Lead Gameplay Programmer |
Serge Hascoet | ... | chief creative officer: Ubisoft |
Kim Hurdon | ... | voice director |
Eugene Ivanov | ... | localization |
Ron Kennell | ... | motion capture |
Shawn Lecrone | ... | beta tester |
Jose Rosete | ... | facial capture: Pac Katari / motion capture: Pac Katari |
Jon Komp Shin | ... | motion capture: Ghost Recon Operator |