Review of Immortal

Immortal (2004)
Beautiful. Uneven. Flawed.
11 August 2004
Director Enki Bilal is a supremely skilled comic book artist from the same stylistic school as Moebius (who influenced the visual style of Blade Runner and designed part of Alien).

Bilal's comics are invariably sombre, textured, exquisitely drawn worlds with strong internal logic.

"Immortel" is the film adaptation of the "Nikopol" trilogy of comics by Bilal. This trilogy of comics I highly recommend.

The film opens with some lovely CGI sequences: Nice environment and craft - gritty, textured, dystopia, a catchy steam punk take on the Blade Runner aesthetic.

The main characters work well in this setting, especially the fetchingly beautiful Linda Hardy (a former Miss France).

But without warning the quality drops jarringly -- as a host of secondary CGI characters are introduced.

What you thought was a movie, suddenly turns into something resembling a video game cut-scene: The amateurishly animated, dated CGI characters would be booed out of Tron. The voice acting is awful. The lip sync a joke.

To really grind it in, the CGI actors get lots of close-ups. Painful.

The plot progresses through a series of surreal events in a New York of the future. If you haven't read the comic, things won't make too much sense on first viewing.

Stick around for the ride, for there are a number of very successful scenes in this movie -- a hauntingly beautiful museum sequence, some fine sci-fi thrills, a gritty symbolist apartment in which a dreamlike love story takes place. Atmospheric music, too.

The really good stuff is invariably bookended by poor scenes, including the worst CGI explosions you'll ever see, awful dialog, and tinny sound effects that suddenly intrude on an otherwise coherent sound design.

This has got to be most uneven movie I've ever seen.

But give the comic books a go.
6 out of 6 found this helpful. Was this review helpful? Sign in to vote.
Permalink

Recently Viewed