Fate/Zero (2011–2012)
9/10
Perfect on all accounts except one.
9 June 2014
Warning: Spoilers
This show is guaranteed to have something you'll like. There's so many great characters with their own set of morals, beliefs and desires that it's impossible not to identify with at least one. But it does have one flaw: the ending. Fate/Zero is a prequel but feels like a stand alone series that you'd assume to have a satisfying conclusion to wrap up all loose ends. However, the ending feels like it's just thrown in as an excuse to set the story up for Fate/Stay Night. And Stay Night is an average show at best - with all the clichés like teenage heroes and token girls (one of Zero's strongest and most interesting female leads, Saber, basically becomes just one of many token love interest for the main character in Stay Night). As long as you can handle a less than satisfying ending, Fate/Zero is an amazing show that doesn't do what you expect - which probably stems from the fact that it's a prequel and the writers got all the cliché overused plot devices out of their system. The main focus of the story doesn't rely on the epic battles, but rather the build up to these battles; the plans and preparations made, spying on the other Masters and Servants, discovering the motives of each character, the backroom deals made to further each Master's advance. It's basically a deconstruction of the Master/Servant Battle Royal formula (commonly seen in shows like Pok'e'mon, Digimon, Yu'gi'oh, etc.), and with adults.
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