9/10
Emotional, intense and simply well done
9 November 2019
Warning: Spoilers
A game that takes player decisions into account can have countless errors. The Walking Dead is the opposite but it definitely has its own flaws.

Most video games that have this kind of decision-making inevitably end up leading to the same outcome. For TWD, it's true that there are constants, but there are also massive decisions the character, Lee, could make. What I loved about the story is that it doesn't hold back - it tells the hard truth. You're really going to have to make some hard choices because you really can't save everyone.

All the characters are pretty well-rounded and 3-dimentional. Each one had their own story and tragedies which I'm glad we get a glimpse of. The only person I had an issue with was the stranger in episode 5. Although his arguments make his character possible, it doesn't make everything he did plausible. There are just some things in his narrative that did not quite fit. The rest of the characters were fine. Character inconsistency is hard to make out because anything they think of your character is solely based on what you choose to say, so if there are any inconsistencies, I can excuse those.

They story line was definitely a jab in the heart. There are really things you can't control but it's even harder if you can. I really loved Lee and Clementine's dynamic and how that translates in season 2. Every episode was a an explosion and it brought up emotion at the right times. The dialogue was also great, but there's just a lot of dead space when people are talking and you have to choose what to say, unlike in the later telltale games like Tales from the Borderlands.

Other things I'd like to commend are the art style, the animation and character design. I would highly recommend this, especially if you like emotional, intense and story-rich games.
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