Control (2019 Video Game)
7/10
A fun and unique experience story wise, people familiar with the SCP Foundation will enjoy this a bit more than the rest.
24 February 2024
Warning: Spoilers
TL;DR - A fun and unique experience story wise, people familiar with the SCP Foundation will enjoy this a bit more than the rest.

A good part of the combat mechanics are innovative and well executed, but it lacks a little polish and optimization in the same department.

Main Questline goes for about 14 or 15 hours give or take your difficulty level, is a good experience at full price an even better one if you purchase this on any kind of sale.

Hopefully Remedy will take in all the feedback and make a much more Optimized and Balanced experience in the Sure to Be Sequel to CONTROL.

The Good - Jesse grew on me through out the game.

Being privy to her thoughts really endeared me to her and although it is not a new aspect from a character development perspective it is well executed and works to the game's overall experience.

The weirdness of the story really vibes in tandem with her character and the backstory given to Jesse.

Campaign Length is just right since it is pretty much a one track story and does not over stay its welcome with padding and or artificial stretching.

Combat mechanics were really fun Launch and Levitate are the primary ones you will use the most and everything about it from the animation to the utility of it is very satisfying.

The guns though not the most versatile helps fill the gap of the ability cool-downs and add a little variety throughout the game.

The Ability Tree and Mod Systems also help give you an extra edge during combat, not a whole lot in the case of the Ability Tree but the Mod Systems really enhance the experience.

The Bad - A lot of optimization and finesse in the game mechanics was needed to make this game reach the Legendary status it really deserves.

The Ability Tree for starters needed a good bit of tweaking since other than Launch and Shield ability almost everything else is near pointless; Life Bar, Ability Bar, Melee Combat is barely effective even after maximizing and Modding them.

Couple this with unbalanced and jarring difficulty spikes the game will really drive you on edge, add in a little bit of imbalanced save points to the mix and this game's novelty and refreshing nature drains itself out of you real quick at times.

Even the Mod Systems seems so restricted in comparison to all the Mods you receive during you playthrough for both your guns and abilities.

At least 4 or 5 slots each would really do wonders to the experience especially for your Abilities since the guns are rendered ineffective in lot of firefights once you pass the 3 to 4 hour mark.

You have to really learn quick that Launch ability is your Primary Weapon over the actual Primary/Secondary Weapons that you equip, I spent an ungodly amount of time on the Salvador fight since by that time I had not yet figured out that the game wants you to use Launch more than your guns and not the other way around.

Conclusion - All in all even with it's faults the game is greater than the sum of it's parts and the experience on a whole is quite satisfying. But the game really borders on making it near impossible to overlook all of it's flaws.

And hopefully Remedy will take in all the feedback and make a much more Optimized and Balanced experience in the Sure to Be Sequel to CONTROL.
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