"Curious George" Follow That Boat/Windmill Monkey (TV Episode 2011) Poster

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8/10
Curiosity Machines the Craft and Crafts the Machine
WeatherViolet22 April 2011
First, in the City, Steve and Curious George study an Egyptology exhibition at the Museum, which affords Steve the idea to construct his homemade replica of an ancient Egyptian boat for his Fifth-Grade History class project, which he decides to prove workable, by sailing the craft in Endless Park Lake, but the rains cause the boat to sail away rapidly!

Now, Steve and Curious George attempt to stop the waves, by tossing a rock into the stream, but the rock sinks the boat, but the boat rebounds, but the current carries it down the stream; but, when Steve and Curious George chase after it, they slip down the hill in the mud; but then they climb onto a bridge, but they still cannot reach the boat before it sails into a gutter, which carries it down-steam; but then it once again slips from Steve's hands and sails into a sewage grate!

Well, an Endless Park Sanitation Employee directs Steve and Curious George to the Waste Water Treatment Plant, where a Supervisor explains its three sorting treatment vats, one for liquids, one for sand, and one for solids; but, now that the treatment plant overflows, the excess debris bypasses the Plant and floats down the river and into the ocean.

Then, Steve and Curious George board a barge, where the female Navigator and male Captain teach them how to rescue a duck who's been caught into a plastic six-pack beverage ring; but, by the time that Steve manages to retrieve his boat with a net from the barge, the miniature wooden craft has become destroyed, and now Steve may fail Fifth-Grade History and have to repeat the year with Besty!

And then, Curious George accompanies Steve to his Fifth-Grade History classroom, where Steve explains the routing system of City waste materials, before classmates and a schoolteacher, who become greatly concerned about excess waste materials' bypassing the Plant, and polluting the ecological system.

So, after Steve decides upon recruiting his Fifth-Grade History class, along with Curious George, to perform ecological projects, will Steve be able to pass the course with a little assistance from Curious George, as they "Follow That Boat?"

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Next, also in the City, on the perfect spring day, the Man with the Yellow Hat and Curious George begin their rooftop garden, but the Man with the Yellow Hat must leave to assist Professor Wiseman, and so Compass the Doorman's Almost-Homing Pigeon assists Curious George in planting, or, more to the point, in pecking at the seeds, along with his Pigeon friends!

Now, several pigeons land upon Curious George's garden, before Curious George chases them to scatter onto a clothes-line, but once Curious George attempts to exit, Compass and his friends flock back into the fledgling garden.

Well, Curious George now wishes that there were two of him, to guard the garden, but then he remembers that Farmer Renkins uses a scarecrow to fend off garden predators, which might work well except for the fact that the scarecrow which Curious George designs is not very scary.

Then, Curious George shakes his scarecrow, which, in effect, fends off the pigeons, so now Curious George must figure a way to allow his scarecrow to move.

And then, the Man with the Yellow Hat takes Curious George for a drive into the Country, during which time Curious George observes a giant windmill, operated by a Farmer Keoty to grind his wheat into flour and curds into churning, to produce bread and butter, he then offering Curious George and the Man with the Yellow Hat samples.

Well, Windmill Farmer Keoty explains that you could use a windmill to do just about anything, and so Curious George decides to construct his very own windmill upon the apartment rooftop to empower his scarecrow.

And, Curious George then salvages through the apartment's recyclable bins to assemble parts to create his windmill and sails, which do not seem to want to move, and so he attempts various methods to remedy the sails, by trying to remember Mr. Keoty's windmill design.

So, do you think that Curious George will somehow manage to hook a workable windmill to empower his scarecrow, and, if so, then how do you suppose that Curious George will feel about Compass and his Pigeon friends' not being able to dine upon his garden seeds, which, of course, was his point for designing the project in the first place as "Windmill Monkey?"
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